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General Tabletop Discussion
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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="pemerton" data-source="post: 9397221" data-attributes="member: 42582"><p>Well, in classic D&D terms "Friendly" is either a result on an encounter table, or the result of a Charm spell. I don't think either outcome is consistent with betrayal. Gygax, in his DMG, also has a rather intricate loyalty system which builds on the reaction system, and likewise means that a NPC who is <em>loyal</em> will not betray the PC to whom they are loyal.</p><p></p><p>In 3E D&D, "Friendly" means "Wishes you well" and thus willing to "Chat, advise, offer limited help, advocate". That is not consistent with betrayal.</p><p></p><p>I don't know exactly how the 5e DMG defines the various sorts of NPC reaction, but I assume it also draws a contrast between someone being friendly or well-disposed, and someone being willing to secretly betray a PC.</p><p></p><p>The idea that the players can have their PCs succeed in an attempt to befriend a NPC - whatever exactly that looks like in the system - and yet the GM be at liberty to have that NPC secretly betray them, is an example of <em>the GM's vision of the fiction being determinate</em>.</p><p></p><p>Whatever check (or other resolved action) was used to befriend the NPC. In B/X or AD&D this is a reaction/encounter check, or else the successful casting of a Charm spell. In 3E D&D, it would be a Diplomacy check as best I understand that game. In 4e D&D it would be a Diplomacy check. I believe in 5e D&D an attempt to befriend a NPC would normally be resolved (if uncertain) by a CHA (Persuasion) check.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9397221, member: 42582"] Well, in classic D&D terms "Friendly" is either a result on an encounter table, or the result of a Charm spell. I don't think either outcome is consistent with betrayal. Gygax, in his DMG, also has a rather intricate loyalty system which builds on the reaction system, and likewise means that a NPC who is [I]loyal[/I] will not betray the PC to whom they are loyal. In 3E D&D, "Friendly" means "Wishes you well" and thus willing to "Chat, advise, offer limited help, advocate". That is not consistent with betrayal. I don't know exactly how the 5e DMG defines the various sorts of NPC reaction, but I assume it also draws a contrast between someone being friendly or well-disposed, and someone being willing to secretly betray a PC. The idea that the players can have their PCs succeed in an attempt to befriend a NPC - whatever exactly that looks like in the system - and yet the GM be at liberty to have that NPC secretly betray them, is an example of [I]the GM's vision of the fiction being determinate[/I]. Whatever check (or other resolved action) was used to befriend the NPC. In B/X or AD&D this is a reaction/encounter check, or else the successful casting of a Charm spell. In 3E D&D, it would be a Diplomacy check as best I understand that game. In 4e D&D it would be a Diplomacy check. I believe in 5e D&D an attempt to befriend a NPC would normally be resolved (if uncertain) by a CHA (Persuasion) check. [/QUOTE]
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