Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate thought - rule of cool is bad for gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9397373" data-attributes="member: 6801845"><p>While I don't remember the last time I fudged a roll (I do sometimes roll when it's an unnecessary contested roll as explained above), I am still making decisions all the time as a DM based on what I think the party will enjoy. I don't send a tarrasque to fight a level 1 party, I don't expect people playing 20th level PCs to go through a fight with a lone goblin. Every single time an enemy's turn comes around, I'm deciding for that monster what they are going to do.</p><p></p><p>I know any explanation will likely be torn apart because I'm not using the precisely correct technical terms, but here goes. I just don't accept this idea that a GM can be kept from making decisions based on what makes sense for the scenario they've set up without restricting their options <em>in ways I don't care for</em>. Yes, you can have limits on what either side of the GM screen that can be done. But as a player I'm not immersed in a simulation, I'm playing a game where I know the rules restrict the GM to certain options. I'm playing a pawn in a game where I know all the possible counter moves. The specific counters may surprise me but they come with restrictions and rules that must be followed. For me it becomes a different kind of experience of tactical counters on both sides; it's akin to a game of chess in too many ways.</p><p></p><p>Obviously the freedom the DM has can be abused, but it rarely is. At least not if the DM wants to continue DMing.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9397373, member: 6801845"] While I don't remember the last time I fudged a roll (I do sometimes roll when it's an unnecessary contested roll as explained above), I am still making decisions all the time as a DM based on what I think the party will enjoy. I don't send a tarrasque to fight a level 1 party, I don't expect people playing 20th level PCs to go through a fight with a lone goblin. Every single time an enemy's turn comes around, I'm deciding for that monster what they are going to do. I know any explanation will likely be torn apart because I'm not using the precisely correct technical terms, but here goes. I just don't accept this idea that a GM can be kept from making decisions based on what makes sense for the scenario they've set up without restricting their options [I]in ways I don't care for[/I]. Yes, you can have limits on what either side of the GM screen that can be done. But as a player I'm not immersed in a simulation, I'm playing a game where I know the rules restrict the GM to certain options. I'm playing a pawn in a game where I know all the possible counter moves. The specific counters may surprise me but they come with restrictions and rules that must be followed. For me it becomes a different kind of experience of tactical counters on both sides; it's akin to a game of chess in too many ways. Obviously the freedom the DM has can be abused, but it rarely is. At least not if the DM wants to continue DMing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternate thought - rule of cool is bad for gaming
Top