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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="Maxperson" data-source="post: 9397429" data-attributes="member: 23751"><p>I've said in this thread that it's once every 1-2 years of real time for me. That's playing one 4-6 hour session a week. And I've said that I only do it to balance out extreme bad luck with player die rolls COMBINED with extreme good luck on my part. </p><p>About once every campaign or two, and they last a year or so each, there will be an encounter where none of the players is rolling above a 10, missing like crazy, while at the same time I'm rolling very high, including lots of critical hits. </p><p></p><p>I'm not going to TPK a group that has done everything right and is just have some extreme bad luck. What I do is fudge a small bit to balance things out. They can still lose, but it won't be because of extreme bad die rolling luck.</p><p></p><p>Is it around 1 in a 1,000,000? No. Is it around 1 in 10,000? Yes. Perhaps even more than 10,000 given the number of rolls that occur in a combat. So at least 99.99% of the time my rolls are adhered to.</p><p></p><p>With player rolls I will sometimes ignore a roll if during the roll of the die or right afterward I decide that I shouldn't have called for a roll. When I do that, though, the players are always aware of it since I say something to the effect of, "Never mind the roll. X happens anyway. I shouldn't have asked for the roll."</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9397429, member: 23751"] I've said in this thread that it's once every 1-2 years of real time for me. That's playing one 4-6 hour session a week. And I've said that I only do it to balance out extreme bad luck with player die rolls COMBINED with extreme good luck on my part. About once every campaign or two, and they last a year or so each, there will be an encounter where none of the players is rolling above a 10, missing like crazy, while at the same time I'm rolling very high, including lots of critical hits. I'm not going to TPK a group that has done everything right and is just have some extreme bad luck. What I do is fudge a small bit to balance things out. They can still lose, but it won't be because of extreme bad die rolling luck. Is it around 1 in a 1,000,000? No. Is it around 1 in 10,000? Yes. Perhaps even more than 10,000 given the number of rolls that occur in a combat. So at least 99.99% of the time my rolls are adhered to. With player rolls I will sometimes ignore a roll if during the roll of the die or right afterward I decide that I shouldn't have called for a roll. When I do that, though, the players are always aware of it since I say something to the effect of, "Never mind the roll. X happens anyway. I shouldn't have asked for the roll." [/QUOTE]
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