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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="bloodtide" data-source="post: 9397631" data-attributes="member: 6684958"><p>The thing here is many RPGs are both complex and/or the players do not know everything about everything in the game. So you can have a rule right in front of you....but in an RPG there is always an exception...but as a player you might not know that. </p><p></p><p></p><p>It does take talent and skill.</p><p></p><p></p><p>I get there are games like this. And there are tons of fans, players, that just love wearing the above line like a badge and using against the DM 24/7.</p><p></p><p>And i get that there are enough people that look at that and say "wow, it would be so great to DM this game".</p><p></p><p>I just don't see why so many people can't see past this. Sure page 11 says that....but then a DM can just do whatever they want anyway. Or even better alter game reality before the dice are even rolled. Or sure "do" what the dice say...with some spin.</p><p></p><p>But I guess as the rules don't say a DM can do that, so no DM ever does that type of thing...</p><p></p><p></p><p>I'm a big advocate of this. Though most games only want to look at the bad side....the horror DM stories. The ones the fill up places like Reddit. So many gamers want a hard rule...even a computer program AI...type DM that just does what is on page 11 of the rules. </p><p></p><p>But if you accept a DM might change or control or frame or set up something....well, you have to accept that you many not like or approve of everything.</p><p></p><p></p><p>Me too.</p><p></p><p>I'm not sure AI can ever get there.</p><p></p><p>I often compare being a DM to being a magician. It's a lot of the same job. Also throw in writers and directors, and even actors. And the 'hidden' word is: manipulation. In a movie/tv show/book did you ever feel or care about a character? Well....that did not just randomly happen by chance. </p><p></p><p>And in a game...I see the frustration...the sadness...the depression...or worse.....when a player, all locked in a cage of the rules, The look at the endless rules: the monster is too far away. My character only has plus one. My character can only to the seven actions listed on page 11. So the player has the character do nothing. Vs the player that just says "ok, So my character will jump off the cliff and try to lasso the dragon as it flies by". And the DM just says "roll a d20".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9397631, member: 6684958"] The thing here is many RPGs are both complex and/or the players do not know everything about everything in the game. So you can have a rule right in front of you....but in an RPG there is always an exception...but as a player you might not know that. It does take talent and skill. I get there are games like this. And there are tons of fans, players, that just love wearing the above line like a badge and using against the DM 24/7. And i get that there are enough people that look at that and say "wow, it would be so great to DM this game". I just don't see why so many people can't see past this. Sure page 11 says that....but then a DM can just do whatever they want anyway. Or even better alter game reality before the dice are even rolled. Or sure "do" what the dice say...with some spin. But I guess as the rules don't say a DM can do that, so no DM ever does that type of thing... I'm a big advocate of this. Though most games only want to look at the bad side....the horror DM stories. The ones the fill up places like Reddit. So many gamers want a hard rule...even a computer program AI...type DM that just does what is on page 11 of the rules. But if you accept a DM might change or control or frame or set up something....well, you have to accept that you many not like or approve of everything. Me too. I'm not sure AI can ever get there. I often compare being a DM to being a magician. It's a lot of the same job. Also throw in writers and directors, and even actors. And the 'hidden' word is: manipulation. In a movie/tv show/book did you ever feel or care about a character? Well....that did not just randomly happen by chance. And in a game...I see the frustration...the sadness...the depression...or worse.....when a player, all locked in a cage of the rules, The look at the endless rules: the monster is too far away. My character only has plus one. My character can only to the seven actions listed on page 11. So the player has the character do nothing. Vs the player that just says "ok, So my character will jump off the cliff and try to lasso the dragon as it flies by". And the DM just says "roll a d20". [/QUOTE]
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