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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="Oofta" data-source="post: 9397655" data-attributes="member: 6801845"><p>Well, this is sort of covered in The Role of the Dice in the DMG. It's answer is "yes". Basically do whatever makes sense for your group.</p><p></p><p>For me, I want people to feel like they can play any class and I want their ability score choices to matter. So in a social encounter I pay attention to the content of what is being said, not the how. Based on the content of what is said, potentially along with what the PCs have done in the past (for good or ill) and adjust the target DC. The target may also have their own modifiers depending on their goals and motivations</p><p></p><p>Sometimes it means there's no reason to roll, in other cases I hope you have a really, really higher modifier and roll well. It's still down to a judgement call of course because I'm modifying target DC based on various factors.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9397655, member: 6801845"] Well, this is sort of covered in The Role of the Dice in the DMG. It's answer is "yes". Basically do whatever makes sense for your group. For me, I want people to feel like they can play any class and I want their ability score choices to matter. So in a social encounter I pay attention to the content of what is being said, not the how. Based on the content of what is said, potentially along with what the PCs have done in the past (for good or ill) and adjust the target DC. The target may also have their own modifiers depending on their goals and motivations Sometimes it means there's no reason to roll, in other cases I hope you have a really, really higher modifier and roll well. It's still down to a judgement call of course because I'm modifying target DC based on various factors. [/QUOTE]
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