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General Tabletop Discussion
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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="Oofta" data-source="post: 9398753" data-attributes="member: 6801845"><p>We'll never know and it's all just opinion. I think rulings over rules servers two purposes. </p><p></p><p>First, there's no more searching for the specific rule. My poster child for this is climbing walls - in 3.x there was a wall chart. Look up the chart, pick the type of wall and you have your DC. Except it was all an illusion because as a DM I would look at the chart, figure out the DC I wanted and find the wall type. Then again I had to do that because I'd describe a wall and people would hold up play and say "Wait a minute there's a chart for that! Somewhere [followed by potentially flipping through multiple books]." It slowed things down for no good reason.</p><p></p><p>Second, as a DM I can shift the game a bit one direction or another depending on the type of game I, and the group, enjoy. The fact that one table doesn't run exactly like another is a strength, not a weakness in my opinion.</p><p></p><p>But we'll never know. Might as well ask what would have happened if I had asked the other sister out in 9th grade. Likely not a huge change, but you never know.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9398753, member: 6801845"] We'll never know and it's all just opinion. I think rulings over rules servers two purposes. First, there's no more searching for the specific rule. My poster child for this is climbing walls - in 3.x there was a wall chart. Look up the chart, pick the type of wall and you have your DC. Except it was all an illusion because as a DM I would look at the chart, figure out the DC I wanted and find the wall type. Then again I had to do that because I'd describe a wall and people would hold up play and say "Wait a minute there's a chart for that! Somewhere [followed by potentially flipping through multiple books]." It slowed things down for no good reason. Second, as a DM I can shift the game a bit one direction or another depending on the type of game I, and the group, enjoy. The fact that one table doesn't run exactly like another is a strength, not a weakness in my opinion. But we'll never know. Might as well ask what would have happened if I had asked the other sister out in 9th grade. Likely not a huge change, but you never know. [/QUOTE]
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Alternate thought - rule of cool is bad for gaming
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