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Alternate thought - rule of cool is bad for gaming
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<blockquote data-quote="Lanefan" data-source="post: 9400799" data-attributes="member: 29398"><p>To explain (I hope):</p><p></p><p>Whether learned by rumour or research or trial-and-error, knowledge such as trolls-v-fire only needs to be learned once by any given party. After that, the characters in said party can pass that knowledge along <em>in the fiction</em> to any new recruits they pick up along the way; thus player knowledge can quite easily track to character knowledge, and on seeing trolls approaching even the newest recruit in that party would know to pull out the torches and Molotovs.</p><p></p><p>Contrast this with a player who (somehow*) knows there's a chute-and-capture trap around the next corner even though that player's character has no possible way of having acquired this knowledge in the fiction. Here the player has one of two choices, both poor: to metagame and suddenly take precautions against chutes for no obvious in-fiction reason (and-or suddenly start searching for traps here, having not searched anywhere else), or to knowingly send the character into the trap like a lamb to the slaughter.</p><p></p><p>* - and this doesn't even require outright cheating. For example a lone-scout character in the group may have previously run afoul of this same trap and this info wasn't kept secret; the characters know he never came back but have no clue what became of him.</p><p></p><p>One situation involves information the character could easily have learned in the fiction, the other does not. That's the difference.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9400799, member: 29398"] To explain (I hope): Whether learned by rumour or research or trial-and-error, knowledge such as trolls-v-fire only needs to be learned once by any given party. After that, the characters in said party can pass that knowledge along [I]in the fiction[/I] to any new recruits they pick up along the way; thus player knowledge can quite easily track to character knowledge, and on seeing trolls approaching even the newest recruit in that party would know to pull out the torches and Molotovs. Contrast this with a player who (somehow*) knows there's a chute-and-capture trap around the next corner even though that player's character has no possible way of having acquired this knowledge in the fiction. Here the player has one of two choices, both poor: to metagame and suddenly take precautions against chutes for no obvious in-fiction reason (and-or suddenly start searching for traps here, having not searched anywhere else), or to knowingly send the character into the trap like a lamb to the slaughter. * - and this doesn't even require outright cheating. For example a lone-scout character in the group may have previously run afoul of this same trap and this info wasn't kept secret; the characters know he never came back but have no clue what became of him. One situation involves information the character could easily have learned in the fiction, the other does not. That's the difference. [/QUOTE]
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