robus
Lowcountry Low Roller
(Reposting this from memory as it was lost in the great upheaval)
After reading the TOC of the new LotR 5e campaign sourcebook I was inspired to think up a way of improving the random encounter system for long journeys. The 0-1 encounters per day typically used doesn't really provide the cinematic feel (or the interesting challenge) that would make for a memorable journey. In a movie/story, the travelers often have a few days of uneventful travel before having a difficult challenge to overcome: a dangerous river whose only ford is guarded by monsters; a tight mountain pass fraught with peril; a huge storm threatens the ship the PCs are on etc this, of course, is our "adventuring day".
My alternate system attempts to capture at least some of that feel.
1) roll a 2d4 to determine how many days of uneventful travel the party has (or if there is an interesting terrain feature coming up use that as the source of the adventuring day)
2) for the day that encounters occur, roll 2d4 to determine the number of encounters
3) using the random encounter table, roll for (or choose) the encounters from the random encounter table (alternatively come up with your own encounters)
4) think of a narrative that might stitch the encounters together in an interesting manner.
Repeat this process until the party reaches the end of the journey. A couple of exciting days in the midst of a journey will be much more memorable than a constant trickle of trivial encounters.
Don't forget to utilize the excellent Motivated Encounters PDF to give more life to your monsters
After reading the TOC of the new LotR 5e campaign sourcebook I was inspired to think up a way of improving the random encounter system for long journeys. The 0-1 encounters per day typically used doesn't really provide the cinematic feel (or the interesting challenge) that would make for a memorable journey. In a movie/story, the travelers often have a few days of uneventful travel before having a difficult challenge to overcome: a dangerous river whose only ford is guarded by monsters; a tight mountain pass fraught with peril; a huge storm threatens the ship the PCs are on etc this, of course, is our "adventuring day".
My alternate system attempts to capture at least some of that feel.
1) roll a 2d4 to determine how many days of uneventful travel the party has (or if there is an interesting terrain feature coming up use that as the source of the adventuring day)
2) for the day that encounters occur, roll 2d4 to determine the number of encounters
3) using the random encounter table, roll for (or choose) the encounters from the random encounter table (alternatively come up with your own encounters)
4) think of a narrative that might stitch the encounters together in an interesting manner.
Repeat this process until the party reaches the end of the journey. A couple of exciting days in the midst of a journey will be much more memorable than a constant trickle of trivial encounters.
Don't forget to utilize the excellent Motivated Encounters PDF to give more life to your monsters
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