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<blockquote data-quote="devincutler" data-source="post: 7033919" data-attributes="member: 6684551"><p>Here's what I do:</p><p></p><p>First, I pre-roll wandering encounters so that I can jazz them up a bit into mini-scenarios or side treks (not all of them, sometimes an encounter is just a random meeting).</p><p></p><p>Second, I have specific wandering encounter charts for each region of my homebrew (usually with separate tables for day and night). I have an encounter chance and roll an encounter for each 4 hours...that means 3 during daytime travel and 3 during night/camp. That means, on the surface, there could be 6 encounters in a day (highly unlikely, but possible). That, alone, keeps the players on their toes and forces them not to go nova on the first encounter of the day.</p><p></p><p>Third, if, say, there is a 15% chance of an encounter during a 4 hour period, and I roll that chance, I immediately reroll that chance. If it comes up again, then there are 2 encounters during that 4 hour period. I immediately reroll again, and if it comes up again, then there are 3 encounters during that 4 hour period. And so on until I fail to reroll the encounter chance. This means, during any 4 hours period, chances are there will be zero or 1 encounters, but the chance of multiple encounters is not insignificant...again it forces the players to be on their toes. If multiple encounters are indicated for a single 4 hour period, I can combine them into one mega encounter or space them out as I wish. I might even roll 1d4 to see which of the 4 hours they happen. If both encounters get the same 1 hour period, they might happen consecutively or a half hour apart...maybe when the group is trying to short rest.</p><p></p><p>Tl,dr: I do not want to routinely have a bunch of random encounters each day, but I do want the chance for just that to happen.</p></blockquote><p></p>
[QUOTE="devincutler, post: 7033919, member: 6684551"] Here's what I do: First, I pre-roll wandering encounters so that I can jazz them up a bit into mini-scenarios or side treks (not all of them, sometimes an encounter is just a random meeting). Second, I have specific wandering encounter charts for each region of my homebrew (usually with separate tables for day and night). I have an encounter chance and roll an encounter for each 4 hours...that means 3 during daytime travel and 3 during night/camp. That means, on the surface, there could be 6 encounters in a day (highly unlikely, but possible). That, alone, keeps the players on their toes and forces them not to go nova on the first encounter of the day. Third, if, say, there is a 15% chance of an encounter during a 4 hour period, and I roll that chance, I immediately reroll that chance. If it comes up again, then there are 2 encounters during that 4 hour period. I immediately reroll again, and if it comes up again, then there are 3 encounters during that 4 hour period. And so on until I fail to reroll the encounter chance. This means, during any 4 hours period, chances are there will be zero or 1 encounters, but the chance of multiple encounters is not insignificant...again it forces the players to be on their toes. If multiple encounters are indicated for a single 4 hour period, I can combine them into one mega encounter or space them out as I wish. I might even roll 1d4 to see which of the 4 hours they happen. If both encounters get the same 1 hour period, they might happen consecutively or a half hour apart...maybe when the group is trying to short rest. Tl,dr: I do not want to routinely have a bunch of random encounters each day, but I do want the chance for just that to happen. [/QUOTE]
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