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Alternate Turn Undead Rules
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<blockquote data-quote="victorysaber" data-source="post: 3528700" data-attributes="member: 16171"><p>These rules are adapted from Complete Divine's alternate Turn Undead rules.</p><p></p><p>Turn Undead:</p><p>It deals 1d6/level damage to all undead within 30 ft of you. They get a Will save (10 + 1/2 class level + Cha modifier) for half damage. </p><p>Undead who are dealt damage equal to more than half their maximum hp are destroyed on a failed Will save. </p><p>Also, all living creatures (everything besides undead and constructs) are healed of 1d6/level of damage. </p><p>You can choose to exclude yourself and allies from this effect.</p><p></p><p>Heal/Commmand Undead:</p><p>It heals 1d6/level damage to all undead within 30 ft of you. Excess healing becomes temporary hit points for them. </p><p>Undead who gain enough to temporary hit points to exceed half their maximum hit points fall under your control. A Will save negates the control. </p><p>Undead who are healed of a number of points of damage equal to more than half their maximum hit points also fall under control of the character. A Will save negates the control.</p><p>Also, all living creatures are dealt 1d6/level damage, Will save for half.</p><p>You can choose to exclude yourself and allies from this effect.</p><p></p><p></p><p>What do you think? Has it been done before?</p></blockquote><p></p>
[QUOTE="victorysaber, post: 3528700, member: 16171"] These rules are adapted from Complete Divine's alternate Turn Undead rules. Turn Undead: It deals 1d6/level damage to all undead within 30 ft of you. They get a Will save (10 + 1/2 class level + Cha modifier) for half damage. Undead who are dealt damage equal to more than half their maximum hp are destroyed on a failed Will save. Also, all living creatures (everything besides undead and constructs) are healed of 1d6/level of damage. You can choose to exclude yourself and allies from this effect. Heal/Commmand Undead: It heals 1d6/level damage to all undead within 30 ft of you. Excess healing becomes temporary hit points for them. Undead who gain enough to temporary hit points to exceed half their maximum hit points fall under your control. A Will save negates the control. Undead who are healed of a number of points of damage equal to more than half their maximum hit points also fall under control of the character. A Will save negates the control. Also, all living creatures are dealt 1d6/level damage, Will save for half. You can choose to exclude yourself and allies from this effect. What do you think? Has it been done before? [/QUOTE]
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