Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternate Turn Undead Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drowbane" data-source="post: 3529812" data-attributes="member: 23396"><p><strong>House Rules are fun!</strong></p><p></p><p><strong>Destruction of the Undead.</strong></p><p> Instead of making undead run and cower, turn attempts deal positive energy damage to all undead within a 30ft radius burst of the cleric. Turning undead is a standard action that deals 1d6 damage/cleric level to all undead within a 30ft radius burst of the cleric. The affected undead get a Will save (DC 10 + Cleric level + Cha mod) for half damage.</p><p> Evil clerics (or any cleric that can swap out spells for inflict spells) still Rebuke Undead as explained in the PHB. Paladins work just as you would expect, they turn undead as a cleric three levels lower.</p><p> Undead with turn resistance now treat that ability as Damage Reduction vs turning damage, at a rate of 2.5 per point of turning resistance. Thus, your average vampire with turn resistance of 4 would essentially have DR 10/- vs turning damage.</p><p> When this ability is used against incorporeal creatures, you do not have to roll a 50% miss chance; turning hits them automatically.</p><p> Under this variant system, a greater turning works like an empowered spell. After rolling turning damage, multiply the result by 1.5.</p><p> Under this system, a character with 5 ranks of Knowledge (Religion) increases the save DC vs his turn undead attempt by +1 (Clerics rebuking undead still gain a +2 bonus to their turning damage as per PHB).</p><p> Additionally, some turning feats work differently under this system.</p><p> Disciple of the Sun: You may spend one additional turn attempt to perform a greater turning.</p><p> Exalted Turning: Raise your effective cleric level by three for turning effects (+3d6 dmg, +3 DC)</p><p> Quicken Turning: You may spend one additional turn attempt to turn undead as a swift action. You may still make only one turning attempt per round.</p><p> Widen Turning: This feat replaces Empower Turning (Complete Divine). You may spend one additional turn attempt to double your turn radius.</p><p> The effects of Disciple of the Sun, Quicken Turning, and Widen Turning stack.</p><p></p><p>The above are adapted from an adaptation of the rules in Complete Divine made by someone in Force_User's group.</p></blockquote><p></p>
[QUOTE="Drowbane, post: 3529812, member: 23396"] [b]House Rules are fun![/b] [B]Destruction of the Undead.[/B] Instead of making undead run and cower, turn attempts deal positive energy damage to all undead within a 30ft radius burst of the cleric. Turning undead is a standard action that deals 1d6 damage/cleric level to all undead within a 30ft radius burst of the cleric. The affected undead get a Will save (DC 10 + Cleric level + Cha mod) for half damage. Evil clerics (or any cleric that can swap out spells for inflict spells) still Rebuke Undead as explained in the PHB. Paladins work just as you would expect, they turn undead as a cleric three levels lower. Undead with turn resistance now treat that ability as Damage Reduction vs turning damage, at a rate of 2.5 per point of turning resistance. Thus, your average vampire with turn resistance of 4 would essentially have DR 10/- vs turning damage. When this ability is used against incorporeal creatures, you do not have to roll a 50% miss chance; turning hits them automatically. Under this variant system, a greater turning works like an empowered spell. After rolling turning damage, multiply the result by 1.5. Under this system, a character with 5 ranks of Knowledge (Religion) increases the save DC vs his turn undead attempt by +1 (Clerics rebuking undead still gain a +2 bonus to their turning damage as per PHB). Additionally, some turning feats work differently under this system. Disciple of the Sun: You may spend one additional turn attempt to perform a greater turning. Exalted Turning: Raise your effective cleric level by three for turning effects (+3d6 dmg, +3 DC) Quicken Turning: You may spend one additional turn attempt to turn undead as a swift action. You may still make only one turning attempt per round. Widen Turning: This feat replaces Empower Turning (Complete Divine). You may spend one additional turn attempt to double your turn radius. The effects of Disciple of the Sun, Quicken Turning, and Widen Turning stack. The above are adapted from an adaptation of the rules in Complete Divine made by someone in Force_User's group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternate Turn Undead Rules
Top