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<blockquote data-quote="Mercule" data-source="post: 6628091" data-attributes="member: 5100"><p>Very nice. I generally feel that the exact nature of a Warlock's pact is something that should be defined, but is unique enough that each character would have their own details. What you have, though, very much captures the depth of flavor the Warlock <u>can</u> bring to the table.</p><p></p><p></p><p>I agree. A thread from a while back got me thinking about the Sorcerer and how it started (AFAIK) as a Wizard with less resource management. The current scaffolding of spell slots and preparation doesn't really allow the Sorcerer to distinguish itself as a separate base class as much as it could, though the subclasses (at least dragon blooded and favored soul) are still intriguing. But, Wizard-lite mechanics don't really suit the "font of power" motif the 5E Sorcerer is supposed to hold.</p><p></p><p>My current thought is to let the Warlock leave the Sorcerer in a ditch, somewhere, and take its stuff. If you convert the sub-classes over (not hard), you're left with patrons like The Wyrm (dragon-blooded, strikes bargain with an elder/divine dragon), The Emissary (Favored Soul, bargain with an angel), and The Source (Wild Mage, bargain with magic itself?? -- I don't actually like wild mages, so I haven't put much thought into it). That's great for the powers, but you're still stuck striking a bargain. What if you wanted to be born with it? (Long way to get back to the point.)</p><p></p><p>Well, take the Pact of the Blood. I'm just not sure exactly how to implement it, though. Meta-magic could easily be turned into new Invocations that require Pact of the Blood. Sorcery points are a bit of an issue, though. The baseline function of changing your spell level just doesn't make sense for a Warlock, and any given Invocation is optional. Maybe give them one extra spell slot per day and let them sell slots for points, but not buy them. That would give them (balanced?) benefit whether or not they ever took meta-magic invocations.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6628091, member: 5100"] Very nice. I generally feel that the exact nature of a Warlock's pact is something that should be defined, but is unique enough that each character would have their own details. What you have, though, very much captures the depth of flavor the Warlock [U]can[/U] bring to the table. I agree. A thread from a while back got me thinking about the Sorcerer and how it started (AFAIK) as a Wizard with less resource management. The current scaffolding of spell slots and preparation doesn't really allow the Sorcerer to distinguish itself as a separate base class as much as it could, though the subclasses (at least dragon blooded and favored soul) are still intriguing. But, Wizard-lite mechanics don't really suit the "font of power" motif the 5E Sorcerer is supposed to hold. My current thought is to let the Warlock leave the Sorcerer in a ditch, somewhere, and take its stuff. If you convert the sub-classes over (not hard), you're left with patrons like The Wyrm (dragon-blooded, strikes bargain with an elder/divine dragon), The Emissary (Favored Soul, bargain with an angel), and The Source (Wild Mage, bargain with magic itself?? -- I don't actually like wild mages, so I haven't put much thought into it). That's great for the powers, but you're still stuck striking a bargain. What if you wanted to be born with it? (Long way to get back to the point.) Well, take the Pact of the Blood. I'm just not sure exactly how to implement it, though. Meta-magic could easily be turned into new Invocations that require Pact of the Blood. Sorcery points are a bit of an issue, though. The baseline function of changing your spell level just doesn't make sense for a Warlock, and any given Invocation is optional. Maybe give them one extra spell slot per day and let them sell slots for points, but not buy them. That would give them (balanced?) benefit whether or not they ever took meta-magic invocations. [/QUOTE]
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