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*Pathfinder & Starfinder
Alternate Warrior-Mage base class
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 3768088" data-attributes="member: 54436"><p>I was thinking about a simlilar idea over the past few days after reading about how the true martial arcanist base class hasn't really been done to the satisfaction of many.</p><p></p><p>My working solution is in looking at the Gestalt idea in Unearthed Arcana which results in a character that's effectively one level higher than normal. So... A Gestalt Fighter/Wizard.</p><p></p><p>The trick is to tone it down to where it's balanced both with the core 3.5 fighter and the core 3.5 wizard.</p><p></p><p>I want to keep it at the full BAB progression of the fighter. Afterall, the Paladin keeps the full BAB while adding divine powers and spells. The problem is that I want to keep the spellcasting closer to the high end, as well.</p><p></p><p>So... What needs to be removed from the Gestalt Fighter/Wizard to bring it back into balance with the other core classes? And, is it possible to do this while keeping access to ninth level wizard spells?</p><p></p><p>Suggestions...</p><p></p><p>1. Drop familiar</p><p>2. Drop Heavy Armor Proficiency</p><p>3. Cut Spells per day in half but keep access to each spell level at the normal wizard levels.</p><p>4. drop the bonus feats from both classes... then combine the lists and award a bonus feat at first level and then every 3rd level.</p><p>5. hit dice = d10</p><p>6. skill points per level = 2</p><p>7. limit the list of weapon proficiencies to Unearthed Arcana's Simple Weapon Group Proficiency plus 3 other weapon groups.</p><p>8. Add ability to cast arcane spells in light and medium armor w/o arcane spell failure chance (with light shields).</p><p></p><p>Questions/Thoughts/Comments?</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 3768088, member: 54436"] I was thinking about a simlilar idea over the past few days after reading about how the true martial arcanist base class hasn't really been done to the satisfaction of many. My working solution is in looking at the Gestalt idea in Unearthed Arcana which results in a character that's effectively one level higher than normal. So... A Gestalt Fighter/Wizard. The trick is to tone it down to where it's balanced both with the core 3.5 fighter and the core 3.5 wizard. I want to keep it at the full BAB progression of the fighter. Afterall, the Paladin keeps the full BAB while adding divine powers and spells. The problem is that I want to keep the spellcasting closer to the high end, as well. So... What needs to be removed from the Gestalt Fighter/Wizard to bring it back into balance with the other core classes? And, is it possible to do this while keeping access to ninth level wizard spells? Suggestions... 1. Drop familiar 2. Drop Heavy Armor Proficiency 3. Cut Spells per day in half but keep access to each spell level at the normal wizard levels. 4. drop the bonus feats from both classes... then combine the lists and award a bonus feat at first level and then every 3rd level. 5. hit dice = d10 6. skill points per level = 2 7. limit the list of weapon proficiencies to Unearthed Arcana's Simple Weapon Group Proficiency plus 3 other weapon groups. 8. Add ability to cast arcane spells in light and medium armor w/o arcane spell failure chance (with light shields). Questions/Thoughts/Comments? [/QUOTE]
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