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Alternate Wizard Spell Rules.
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<blockquote data-quote="Pyrex" data-source="post: 3171684" data-attributes="member: 11600"><p>Hmm. Let's do a couple quick checks here with our good friend Joe-Bob the Wizard.</p><p></p><p>At 1st level, Joe-Bob isn't a particularly quick study (Int 14) and wants to cast Magic Missile, which, at 1st level he only has 1 rank in.</p><p></p><p>So, 1 (Caster Level) + 1 (Skill Rank) + 2 (Int) = d20+4 vs DC 11. So Joe-Bob needs to roll a 7 or higher <em>Magic Missile</em> meaning his cast will fail roughly one round in three. Not too bad.</p><p></p><p>Later on in his career around L8 (having increased his Int to 16) Joe-Bob decides to add <em>Ice Storm</em> to his spellbook at rank 1. In the meantime, he also really likes <em>Magic Missile</em> and so has continued to train it up to it's max rank of 5*.</p><p></p><p>To cast <em>Ice Storm</em> Joe-Bob is at 8 (level) + 1 (Rank) + 3 = d20+12 vs DC 14. Wow, things have gotten *much* better for Joe-Bob, as with his best spell he now only fails to cast 10% of the time. If he was either a little smarter (either naturally or by casting <em>Fox's Cunning</em> his failure rate drops to Natural 1.</p><p></p><p>Next round he wants to cast <em>Maximized Magic Missile</em> at 8(level) + 5(rank) + 3(Int) = d20+16 vs DC 14. Huh, assuming he still fails on a natural 1, it turns out he doesn't really need 5 ranks of <em>Magic Missile</em> after all, he only needs 2.</p><p></p><p>Net result: Your scaling is way out of whack. What you need to do first is decide how often you want spells to fail (I'm going to go out on a limb here and say your highest level spell should never fail more than 50% of the time) and then re-jigger your difficulty curve.</p><p></p><p>In order to make adding ranks to a spell meaningfull, you might also consider a scaling difficulty where each time you've cast a particular spell in a day the DC increases by 1 or 2.</p><p></p><p>*Even though he should have a theoretical max of Rank 11, given your scaling cost factor for increasing spell-skill ranks, and that he only gains 5 spell-ranks per level by L8, he can only ever increase it to 5...</p></blockquote><p></p>
[QUOTE="Pyrex, post: 3171684, member: 11600"] Hmm. Let's do a couple quick checks here with our good friend Joe-Bob the Wizard. At 1st level, Joe-Bob isn't a particularly quick study (Int 14) and wants to cast Magic Missile, which, at 1st level he only has 1 rank in. So, 1 (Caster Level) + 1 (Skill Rank) + 2 (Int) = d20+4 vs DC 11. So Joe-Bob needs to roll a 7 or higher [i]Magic Missile[/i] meaning his cast will fail roughly one round in three. Not too bad. Later on in his career around L8 (having increased his Int to 16) Joe-Bob decides to add [i]Ice Storm[/i] to his spellbook at rank 1. In the meantime, he also really likes [i]Magic Missile[/i] and so has continued to train it up to it's max rank of 5*. To cast [i]Ice Storm[/i] Joe-Bob is at 8 (level) + 1 (Rank) + 3 = d20+12 vs DC 14. Wow, things have gotten *much* better for Joe-Bob, as with his best spell he now only fails to cast 10% of the time. If he was either a little smarter (either naturally or by casting [i]Fox's Cunning[/i] his failure rate drops to Natural 1. Next round he wants to cast [i]Maximized Magic Missile[/i] at 8(level) + 5(rank) + 3(Int) = d20+16 vs DC 14. Huh, assuming he still fails on a natural 1, it turns out he doesn't really need 5 ranks of [i]Magic Missile[/i] after all, he only needs 2. Net result: Your scaling is way out of whack. What you need to do first is decide how often you want spells to fail (I'm going to go out on a limb here and say your highest level spell should never fail more than 50% of the time) and then re-jigger your difficulty curve. In order to make adding ranks to a spell meaningfull, you might also consider a scaling difficulty where each time you've cast a particular spell in a day the DC increases by 1 or 2. *Even though he should have a theoretical max of Rank 11, given your scaling cost factor for increasing spell-skill ranks, and that he only gains 5 spell-ranks per level by L8, he can only ever increase it to 5... [/QUOTE]
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