Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternate Wizard Spell Rules.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="papastebu" data-source="post: 3186509" data-attributes="member: 40894"><p>Sorry about not replying sooner, but my internet access is at the library, which is about 20 minutes away from my house in the woods.</p><p></p><p>Anyway.</p><p></p><p>1st-level wizard, 14 intelligence score, can have maximum class-skill ranks (level plus three) because, guess what? wizard spells are class skills for him!</p><p>Roll is 1d20 + 2 (for int mod) + 4 (for ranks) + 1 (for one wizard class level). Total mods are at +7.</p><p>DC is 10 + (lets say he wanted to get three levels of magic missile with three of his "spell points", or whatever you like to call them) 3 (cast at full strength), for a total of 13. He'd only need a 6 or higher to succeed, and he'd be able to try again next round, and the next, and the next.</p><p>And he can have a first-level Fireball (1d6 damage instead of 3d6 starting, shorter range and area, but he gets to cast it with a DC of 11, as many times a day as he wants, and it's a <em>fireball</em> at 1st-level).</p><p>Or he could learn four spells at first level, each with a DC of 11, because of the four level-points he gains--until his intelligence goes up enough--each level, any of which he could cast at any time. Metamagic feats are still going to raise the operational level of a spell, but it will raise the DC, not take up a higher slot.</p><p>As far as adjusting DCs, though, I might go as far as lowering all spell DCs each 5th wizard level, instead of sixth, so the above magic missile would be even easier to cast.</p><p></p><p>Fighters miss quite often. Their compensation is that they can try as often as they like, and can do a great deal of damage when they actually hit. They also get to add their class levels to attacks. To me this idea seems to level the playing field for these two classes at low levels.</p><p></p><p>I'm not sure why you don't like the idea, but it seems to have something to do with the chance for failure. I hope what I wrote above clarifies things a bit, and would value anyone's opinions on this.</p></blockquote><p></p>
[QUOTE="papastebu, post: 3186509, member: 40894"] Sorry about not replying sooner, but my internet access is at the library, which is about 20 minutes away from my house in the woods. Anyway. 1st-level wizard, 14 intelligence score, can have maximum class-skill ranks (level plus three) because, guess what? wizard spells are class skills for him! Roll is 1d20 + 2 (for int mod) + 4 (for ranks) + 1 (for one wizard class level). Total mods are at +7. DC is 10 + (lets say he wanted to get three levels of magic missile with three of his "spell points", or whatever you like to call them) 3 (cast at full strength), for a total of 13. He'd only need a 6 or higher to succeed, and he'd be able to try again next round, and the next, and the next. And he can have a first-level Fireball (1d6 damage instead of 3d6 starting, shorter range and area, but he gets to cast it with a DC of 11, as many times a day as he wants, and it's a [I]fireball[/I] at 1st-level). Or he could learn four spells at first level, each with a DC of 11, because of the four level-points he gains--until his intelligence goes up enough--each level, any of which he could cast at any time. Metamagic feats are still going to raise the operational level of a spell, but it will raise the DC, not take up a higher slot. As far as adjusting DCs, though, I might go as far as lowering all spell DCs each 5th wizard level, instead of sixth, so the above magic missile would be even easier to cast. Fighters miss quite often. Their compensation is that they can try as often as they like, and can do a great deal of damage when they actually hit. They also get to add their class levels to attacks. To me this idea seems to level the playing field for these two classes at low levels. I'm not sure why you don't like the idea, but it seems to have something to do with the chance for failure. I hope what I wrote above clarifies things a bit, and would value anyone's opinions on this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternate Wizard Spell Rules.
Top