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Alternate Wizard Spell Rules.
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<blockquote data-quote="erisred" data-source="post: 3761626" data-attributes="member: 55284"><p>Have you done anything more with this idea?</p><p></p><p>I was thinking about something very similar, and thought I'd post it in this thread.</p><p></p><p>Each spell *is* a skill, a class skill for Magic Users, cross-class for certain other classes (Bard, maybe) and off-limits for still others (Fighter). The Magic User can put skill ranks into spells, up to the normal max, at each level, and receive skill points each level at the same rate as a Rogue.</p><p></p><p>Spells have a DC of 10 + (Spell Level x 3). You roll the normal 1d20 + Ability + Skill against the DC as per normal with 20 being a "critical success" and 1 being an automatic "critical failure."</p><p></p><p>A couple of examples:</p><p></p><p>Will the Level 1 Wizard has +3 INT and maxed his Ray of Frost for 1st level at +4. He casts it, rolling 1d20+3+4 against a DC of 10+(0x3) and succeeds 85% of the time. Will also maxed Magic Missile (+4), when he casts it he rolls 1d20+3+4 against a DC of 13 succeeding 70% of the time. However, he didn't put any skill points into Light (lvl-0) or Sleep (lvl-1) although they *are* in his Spellbook, so he *can* attempt to cast them. His attempt to cast Light succeeds only 65% of the time, and his Sleep spells succeed only 50% of the time.</p><p></p><p>Later in the game Will has leveled up a few times, added more spells to his book and more points to various spells and a point to his INT ability. His Lvl-0 are almost automatic and his Lvl-1 spells are almost automatic, but his newest spell...let's say Fireball...only has 4 ranks in it has a DC of 19. Will rolls d20+4+4 against that 19 DC with only a 50% chance of success. He'll get better as he adds Levels and more skill points, but the highest level spells remain harder for him.</p><p></p><p>Will is finally at Level 17 and he can now cast a 9th level spell. He picked Meteor Swarm (of course) and puts all 15 of his skill points from leveling up into it. When he tries to cast it, it's d20+5+15 against a 37 DC! Isn't that only a 15% chance of success? Oh well! He's still able to Fireball on almost every turn and Chain Lightning succeeds most of the time. He can always add more skill points to Meteor Swarm as he moves up to Lvl-18 and 19 and make this powerful spell a more reliable part of his game, but that will be at the expense of adding other high level spells to his Spellbook.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="erisred, post: 3761626, member: 55284"] Have you done anything more with this idea? I was thinking about something very similar, and thought I'd post it in this thread. Each spell *is* a skill, a class skill for Magic Users, cross-class for certain other classes (Bard, maybe) and off-limits for still others (Fighter). The Magic User can put skill ranks into spells, up to the normal max, at each level, and receive skill points each level at the same rate as a Rogue. Spells have a DC of 10 + (Spell Level x 3). You roll the normal 1d20 + Ability + Skill against the DC as per normal with 20 being a "critical success" and 1 being an automatic "critical failure." A couple of examples: Will the Level 1 Wizard has +3 INT and maxed his Ray of Frost for 1st level at +4. He casts it, rolling 1d20+3+4 against a DC of 10+(0x3) and succeeds 85% of the time. Will also maxed Magic Missile (+4), when he casts it he rolls 1d20+3+4 against a DC of 13 succeeding 70% of the time. However, he didn't put any skill points into Light (lvl-0) or Sleep (lvl-1) although they *are* in his Spellbook, so he *can* attempt to cast them. His attempt to cast Light succeeds only 65% of the time, and his Sleep spells succeed only 50% of the time. Later in the game Will has leveled up a few times, added more spells to his book and more points to various spells and a point to his INT ability. His Lvl-0 are almost automatic and his Lvl-1 spells are almost automatic, but his newest spell...let's say Fireball...only has 4 ranks in it has a DC of 19. Will rolls d20+4+4 against that 19 DC with only a 50% chance of success. He'll get better as he adds Levels and more skill points, but the highest level spells remain harder for him. Will is finally at Level 17 and he can now cast a 9th level spell. He picked Meteor Swarm (of course) and puts all 15 of his skill points from leveling up into it. When he tries to cast it, it's d20+5+15 against a 37 DC! Isn't that only a 15% chance of success? Oh well! He's still able to Fireball on almost every turn and Chain Lightning succeeds most of the time. He can always add more skill points to Meteor Swarm as he moves up to Lvl-18 and 19 and make this powerful spell a more reliable part of his game, but that will be at the expense of adding other high level spells to his Spellbook. Thoughts? [/QUOTE]
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