Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternate Wizard Spell Rules.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="papastebu" data-source="post: 3776601" data-attributes="member: 40894"><p>It is gratifying and surprising to see this thread after so long. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>I like that you have removed the per-level bonus to casting checks. It makes more sense than what I was trying to do before. Let's see if I can remember what I decided on, finally.</p><p></p><p>Wizards cast spells using a skill check based on one of the 8 schools. Call it Spellcasting (Evocation), etc. This can be further refined or combined as desired.</p><p></p><p>Each wizard level gained, the wizard gets X-number of skill points to be divided among skills, as usual, and the number would be a bit higher to accommodate the specific Spellcasting skills. </p><p></p><p>The wizard also gets one spell point times the new class level, plus one spell point for each point of intelligence modifier. The spell points are divided among spell levels, with a first-level spell costing 1 point, the second level costing two points, third costing three points, etc.</p><p></p><p>To cast a spell, the roll is 1d20 +(intelligence modifier) + (Spellcasting[school]ranks) +1/10 wizard levels, versus DC = 10 + spell-level(# of consecutive castings)+([spell-level]-[wizard-level]).</p><p></p><p>Will the 1st-level wizard has Ray of Frost as an apprentice spell, or a cantrip. It has a base DC of 9 on first casting, 10 on second, 11 on third, etc. DC = 10 + (0) + (0-1=-1) = 9. Versus his Intelligence modifier of +3 and his Spellcasting (Evocation) ranks of +4, a 2 or higher on a d20 casts the spell. A next-round casting of the same spell adds one to this DC.</p><p>If Will has a level of Armor and two of Magic Missile (using up all of his spell points for first level), he could cast Armor(1 point DR per level, disipates with strike/level, stacks with self) with a DC of 11 first casting, and Magic Missile at DC 13 first casting. Consecutive casting for each would be DC 12 and 15, respectively. Given Will's +3 intelligence mod and his 4 ranks in Spellcasting (Evocation), Magic Missile 2 is going to take a 6 or higher to cast. He let's say he wanted to be able to protect himself somewhat, and maxed out Spellcasting (Abjuration) also, so he has a +7 to cast those spells as well. Lowest success for Armor is 5 for the first casting.</p><p></p><p>For each round spent not casting, the DCs of all spells drop by 1, never going lower than their first-casting DC. Other spells cast do not add to the resistance of current spells, but any casting prevents this reduction of resistance.</p><p></p><p>EDIT: I also decided that a critical failure on a casting check (a second failure after a natural one) has an effect-related disastrous result, and a critical success (a success after a natural 20) has maximum effect. END EDIT.</p><p></p><p>I think that's all of it, but this is without looking anything up. Tell me what you think, if you'd like.</p></blockquote><p></p>
[QUOTE="papastebu, post: 3776601, member: 40894"] It is gratifying and surprising to see this thread after so long. :) I like that you have removed the per-level bonus to casting checks. It makes more sense than what I was trying to do before. Let's see if I can remember what I decided on, finally. Wizards cast spells using a skill check based on one of the 8 schools. Call it Spellcasting (Evocation), etc. This can be further refined or combined as desired. Each wizard level gained, the wizard gets X-number of skill points to be divided among skills, as usual, and the number would be a bit higher to accommodate the specific Spellcasting skills. The wizard also gets one spell point times the new class level, plus one spell point for each point of intelligence modifier. The spell points are divided among spell levels, with a first-level spell costing 1 point, the second level costing two points, third costing three points, etc. To cast a spell, the roll is 1d20 +(intelligence modifier) + (Spellcasting[school]ranks) +1/10 wizard levels, versus DC = 10 + spell-level(# of consecutive castings)+([spell-level]-[wizard-level]). Will the 1st-level wizard has Ray of Frost as an apprentice spell, or a cantrip. It has a base DC of 9 on first casting, 10 on second, 11 on third, etc. DC = 10 + (0) + (0-1=-1) = 9. Versus his Intelligence modifier of +3 and his Spellcasting (Evocation) ranks of +4, a 2 or higher on a d20 casts the spell. A next-round casting of the same spell adds one to this DC. If Will has a level of Armor and two of Magic Missile (using up all of his spell points for first level), he could cast Armor(1 point DR per level, disipates with strike/level, stacks with self) with a DC of 11 first casting, and Magic Missile at DC 13 first casting. Consecutive casting for each would be DC 12 and 15, respectively. Given Will's +3 intelligence mod and his 4 ranks in Spellcasting (Evocation), Magic Missile 2 is going to take a 6 or higher to cast. He let's say he wanted to be able to protect himself somewhat, and maxed out Spellcasting (Abjuration) also, so he has a +7 to cast those spells as well. Lowest success for Armor is 5 for the first casting. For each round spent not casting, the DCs of all spells drop by 1, never going lower than their first-casting DC. Other spells cast do not add to the resistance of current spells, but any casting prevents this reduction of resistance. EDIT: I also decided that a critical failure on a casting check (a second failure after a natural one) has an effect-related disastrous result, and a critical success (a success after a natural 20) has maximum effect. END EDIT. I think that's all of it, but this is without looking anything up. Tell me what you think, if you'd like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternate Wizard Spell Rules.
Top