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<blockquote data-quote="Davelozzi" data-source="post: 1391559" data-attributes="member: 771"><p>There's a chart for slow advancement in Necromancers' <em>Player's Guide to the Wilderlands</em> book. Although really, it's so easy to slow advancement that you don't need it. </p><p></p><p>I told my players that advancement is pretty fast for the first few levels (about standard 3e rates, though I use my own system) then slows down. Currently, they are mostly sixth level and advancing roughly about every 4-5 sessions or so, with most sessions being 3.5 hours and the occasional weekend double session. </p><p></p><p>I generally assume that in a regular (weeknight) session, they can earn roughly 1,000 XP if they play real well. Generally each character gets somewhere between 850 and 1,100. Longer and/or more important sessions see higher awards. It's been working pretty well, I've heard no complaints. </p><p></p><p>As PC suggested, just be sure to award XP after every session so that they can see thet they're making progress, even when they're not actually crossing the hump.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 1391559, member: 771"] There's a chart for slow advancement in Necromancers' [i]Player's Guide to the Wilderlands[/i] book. Although really, it's so easy to slow advancement that you don't need it. I told my players that advancement is pretty fast for the first few levels (about standard 3e rates, though I use my own system) then slows down. Currently, they are mostly sixth level and advancing roughly about every 4-5 sessions or so, with most sessions being 3.5 hours and the occasional weekend double session. I generally assume that in a regular (weeknight) session, they can earn roughly 1,000 XP if they play real well. Generally each character gets somewhere between 850 and 1,100. Longer and/or more important sessions see higher awards. It's been working pretty well, I've heard no complaints. As PC suggested, just be sure to award XP after every session so that they can see thet they're making progress, even when they're not actually crossing the hump. [/QUOTE]
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