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<blockquote data-quote="Blue" data-source="post: 7583482" data-attributes="member: 20564"><p>Something I liked when I read it but haven't tried was Rob Donoghue's Achievement based leveling.</p><p></p><p><a href="http://walkingmind.evilhat.com/2018/07/14/achievements-and-levelling-up/#comment-195925" target="_blank">http://walkingmind.evilhat.com/2018/07/14/achievements-and-levelling-up/#comment-195925</a></p><p></p><p>I was thinking that you introduce a bunch of milestones, and need to accomplish X of them to level, with each level bringing more. These would be chosen by system mastery (at low levels) and a combination of player-provided goals and campaign arc milestones.</p><p></p><p>So to get from 9th to 10th for a Wizard who is an ancestor of Tenser and facing an invasion of otherworldly abominations.</p><p></p><p>Complete four of:</p><p>[] Cast ten spells using 5th level slots in meaningful ways.</p><p>[] Put a spell by Tenser you don't know into your spellbook.</p><p>[] Research the magic-reflective aura the abominations had at a major library or with a learned sage.</p><p>[] Find an appropriate gift and propose to Jilliandra.</p><p>[] Help defeat three different types of the abominations and study their corpses.</p><p>(Plus any left over from 8th, but not before)</p><p></p><p>The first one, if it's not the one skipped, gives a minimum period of time to level - with one 5th level slot a day that's at least 10 days. The others are combonations of personal and campaign goals.</p><p></p><p>If I remember correctly, 7th Sea does something related to this, but it's been a while since I read it.</p><p></p><p>Don't know how it would work with 5e, but I think it would be interesting to try.</p></blockquote><p></p>
[QUOTE="Blue, post: 7583482, member: 20564"] Something I liked when I read it but haven't tried was Rob Donoghue's Achievement based leveling. [url]http://walkingmind.evilhat.com/2018/07/14/achievements-and-levelling-up/#comment-195925[/url] I was thinking that you introduce a bunch of milestones, and need to accomplish X of them to level, with each level bringing more. These would be chosen by system mastery (at low levels) and a combination of player-provided goals and campaign arc milestones. So to get from 9th to 10th for a Wizard who is an ancestor of Tenser and facing an invasion of otherworldly abominations. Complete four of: [] Cast ten spells using 5th level slots in meaningful ways. [] Put a spell by Tenser you don't know into your spellbook. [] Research the magic-reflective aura the abominations had at a major library or with a learned sage. [] Find an appropriate gift and propose to Jilliandra. [] Help defeat three different types of the abominations and study their corpses. (Plus any left over from 8th, but not before) The first one, if it's not the one skipped, gives a minimum period of time to level - with one 5th level slot a day that's at least 10 days. The others are combonations of personal and campaign goals. If I remember correctly, 7th Sea does something related to this, but it's been a while since I read it. Don't know how it would work with 5e, but I think it would be interesting to try. [/QUOTE]
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