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<blockquote data-quote="S'mon" data-source="post: 7583528" data-attributes="member: 463"><p>I'm using:</p><p>__________</p><p>XP</p><p>PCs advance a level every 10 XP 1-3, 20 XP 3+, typically receiving 1 XP per significant encounter or achievement. Lower level PCs may receive additional XP, eg 1st level PCs adventuring alongside 5th level PCs may earn x2 XP.</p><p></p><p>Typical XP awards</p><p>Moderate encounter - 1</p><p>Minor quest achievement - 1</p><p>Major encounter - 2</p><p>Significant quest award - 2</p><p>Major quest award - 3</p><p>Deadly encounter 3-5</p><p>Carousing (100gp per PC level) - 1</p><p>Incredible carousing (1000gp per PC level) - 2</p><p>Doing a session account.- 1</p><p></p><p>XP Table</p><p></p><p>Level XP Needed</p><p>1 0</p><p>2 10</p><p>3 20</p><p>4 40</p><p>5 60</p><p>6 80</p><p>7 100</p><p>8 120</p><p>9 140</p><p>10 160</p><p>+1 +20</p><p>Beyond 20</p><p>At 20th level, every additional 20 XP earns 1 Advance that can be spent on either +2 to an attribute, +1 to two attributes, or a Feat. Attributes are still capped, though now at 22.</p><p>________________________</p><p></p><p>PCs have been averaging around 7-8 XP per session, so around 2.5 sessions to level after 3rd level. Which is quicker than my normal rate, but I'm enjoying it.</p><p></p><p>Advantages - it's a lot easier to track XP than in the core system. Advancement is a bit quicker. I can give encounter XP as what feels right, so eg a tough fight with weak foes always gets some XP; a big fight with lots of enemies killed doesn't give overwhelming XP. It avoids the 'weightless' feeling of milestone levelling, where advancement seems out of the blue & unrelated to achievements. Players still get to see the XP box fill up.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7583528, member: 463"] I'm using: __________ XP PCs advance a level every 10 XP 1-3, 20 XP 3+, typically receiving 1 XP per significant encounter or achievement. Lower level PCs may receive additional XP, eg 1st level PCs adventuring alongside 5th level PCs may earn x2 XP. Typical XP awards Moderate encounter - 1 Minor quest achievement - 1 Major encounter - 2 Significant quest award - 2 Major quest award - 3 Deadly encounter 3-5 Carousing (100gp per PC level) - 1 Incredible carousing (1000gp per PC level) - 2 Doing a session account.- 1 XP Table Level XP Needed 1 0 2 10 3 20 4 40 5 60 6 80 7 100 8 120 9 140 10 160 +1 +20 Beyond 20 At 20th level, every additional 20 XP earns 1 Advance that can be spent on either +2 to an attribute, +1 to two attributes, or a Feat. Attributes are still capped, though now at 22. ________________________ PCs have been averaging around 7-8 XP per session, so around 2.5 sessions to level after 3rd level. Which is quicker than my normal rate, but I'm enjoying it. Advantages - it's a lot easier to track XP than in the core system. Advancement is a bit quicker. I can give encounter XP as what feels right, so eg a tough fight with weak foes always gets some XP; a big fight with lots of enemies killed doesn't give overwhelming XP. It avoids the 'weightless' feeling of milestone levelling, where advancement seems out of the blue & unrelated to achievements. Players still get to see the XP box fill up. [/QUOTE]
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