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<blockquote data-quote="5ekyu" data-source="post: 7583786" data-attributes="member: 6919838"><p>However, I find that sometimes folks dig under the hood so much they start to imagine intent and purpose where it isnt. Its part of our dna to look for patterns, even if it means we see faces on mars.</p><p></p><p>But to contrast your thinking how important the level by level encounter count is to alternate xp systems... when they, you know, they, the designers in their DMG referenced session-based xp systems they went with...</p><p></p><p>1st to 2nd - 1 session</p><p>2nd to 3rd 1 session</p><p>3rd to 4th 2 sessions</p><p> Each level after that 2-3 sessions each.</p><p></p><p>They note that this will mirror the normal progression rate given four hour sessions.</p><p></p><p>So, see, they didn't say anything about speeding it up for 18-20th or one rate in tier-2 thru 9, higher at 10 only, then faster for 11 to... etc etc etc.</p><p></p><p>Seems like to them, those designers folks, they seemed to think what mattered, what the expectation was, was little more than " move thru the first couple levels in just a handful of sessions to get to the rest of the game which has a somewhat slower pace for the rest of the campaign."</p><p></p><p>So, I kinda get myself the idea that those peaks and valleys at 20th vs 9th vs 11th etc are a bit more mathematical flukes of numbers than intended changes in rate put in for "reasons that matter."</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7583786, member: 6919838"] However, I find that sometimes folks dig under the hood so much they start to imagine intent and purpose where it isnt. Its part of our dna to look for patterns, even if it means we see faces on mars. But to contrast your thinking how important the level by level encounter count is to alternate xp systems... when they, you know, they, the designers in their DMG referenced session-based xp systems they went with... 1st to 2nd - 1 session 2nd to 3rd 1 session 3rd to 4th 2 sessions Each level after that 2-3 sessions each. They note that this will mirror the normal progression rate given four hour sessions. So, see, they didn't say anything about speeding it up for 18-20th or one rate in tier-2 thru 9, higher at 10 only, then faster for 11 to... etc etc etc. Seems like to them, those designers folks, they seemed to think what mattered, what the expectation was, was little more than " move thru the first couple levels in just a handful of sessions to get to the rest of the game which has a somewhat slower pace for the rest of the campaign." So, I kinda get myself the idea that those peaks and valleys at 20th vs 9th vs 11th etc are a bit more mathematical flukes of numbers than intended changes in rate put in for "reasons that matter." [/QUOTE]
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