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<blockquote data-quote="Brashnir2" data-source="post: 7583794" data-attributes="member: 6989505"><p>This is pretty much where I am. My group generally starts our campaigns at 3rd level, since that's when a class truly becomes what it's going to be, so having a relatively flat leveling time is in line with it.</p><p></p><p>I know the old grognard tradition is to have things get slower as you advance, but at some point that becomes un-fun for the players. D&D already has issues with scaling that cause high-level play to bog down. Adding additional time on top of that to the leveling curve means you spend a whole lot of time at a single level as you progress, which can get a bit stale for the players. I try to give my players about ~30-40 XP per session in my 100XP system, which is right in line with the "level every 2-3 sessions," outlined above.</p></blockquote><p></p>
[QUOTE="Brashnir2, post: 7583794, member: 6989505"] This is pretty much where I am. My group generally starts our campaigns at 3rd level, since that's when a class truly becomes what it's going to be, so having a relatively flat leveling time is in line with it. I know the old grognard tradition is to have things get slower as you advance, but at some point that becomes un-fun for the players. D&D already has issues with scaling that cause high-level play to bog down. Adding additional time on top of that to the leveling curve means you spend a whole lot of time at a single level as you progress, which can get a bit stale for the players. I try to give my players about ~30-40 XP per session in my 100XP system, which is right in line with the "level every 2-3 sessions," outlined above. [/QUOTE]
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