ChimericDream
First Post
After the discussion over here, I wanted to come up with something that could work easily and functioned as a template to add to just about any creature. Nyeshet also did a version of this in the same thread, but mine is quite a bit different.
I'd like some help figuring the CR for the template, and also advice on whether it seems "horror" enough. For now, I've stolen Nyeshet's name for them, Horror Zombies, but am considering coming up with a different name.
I'd like some help figuring the CR for the template, and also advice on whether it seems "horror" enough. For now, I've stolen Nyeshet's name for them, Horror Zombies, but am considering coming up with a different name.
Creating A Horror Zombie
"Horror Zombie" is an acquired Horror Zombie that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).
Size and Type: The creature's type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.
Hit Dice: Double the number of Hit Dice left, and raise them to d12s.
Speed: The base creature's speed for its primary mode of movement increases by 10 feet. If the base creature can fly, its maneuverability rating drops to clumsy.
Armor Class: Natural armor bonus increases by a number based on the Horror Zombie's size.
Base Attack: A Horror Zombie has a base attack bonus equal to 1/2 its Hit Dice or its original base attack bonus, whichever is better.Code:Horror Zombie Size Natural Armor Bonus Tiny or smaller +0 Small +1 Medium +2 Large +3 Huge +4 Gargantuan +7 Colossal +11
Attacks: A Horror Zombie retains all the natural weapons of the base creature, but loses all manufactured weapon attacks and weapon proficiencies. A Horror Zombie also gains a slam attack and a bite attack.
Damage: Natural deal damage normally. A slam or bite attack deals damage depending on the Horror Zombie's size. (Use the base creature's slam or bite damage if it's better.)
Special Attacks: A Horror Zombie retains none of the base creature's special attacks.Code:Horror Zombie Size Bite or Slam Damage Fine 1 Diminutive 1d2 Tiny 1d3 Small 1d4 Medium 1d6 Large 1d8 Huge 2d6 Gargantuan 2d8 Colossal 4d6
Special Qualities
A Horror Zombie loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its natural attacks, but loses all class features it had from class levels. A Horror Zombie gains the following special qualities.
Cold Subtype: Horror Zombies are immune to Cold and take double damage from Fire.
Damage Reduction (Ex): A Horror Zombie has damage reduction 10/-. Horror Zombies are lumbering masses of flesh, but damage to their head and neck usually serve to incapacitate them quickly. Critical hits deal normal damage (not multiplied critical damage) to a Horror Zombie and bypass its damage reduction.
Scent (Ex): A Horror Zombie gains the scent special ability.
Frenzy (Ex): Any time a Horror Zombie senses a living creature nearby (whether by seeing, hearing, or smelling the creature), it flies into a frenzy and attacks the creature. If the Horror Zombie cannot get to the creature, it will pursue any means necessary to get around whatever obstacles are in the way. The Horror Zombie does not relent in its attack until it is destroyed, or its victim is killed. While in this frenzy, a Horror Zombie gains a +4 bonus to Strength, +2 hit points per Hit Die, and a +2 morale bonus on Will saves, but it takes a -2 penalty to Armor Class. These extra hit points are not lost first the way temporary hit points are and go away at the end of the frenzy. However, if this loss of hit points would cause the Horror Zombie to drop below -9 hit points, it is instead left at -9 hit points and stable at the end of the frenzy.
Fast Healing (Ex): Each round, a Horror Zombie heals up to 10 points of damage.
Horror Zombie's Curse (Su): Any creature bitten by a Horror Zombie must succeed a Fortitude save vs. a DC of 20 + the Horror Zombie's total HD. Failure on this save means the creature has contracted the Horror Zombie's Curse, and will take 1d3 Constitution damage each day. Some creatures can live for several weeks with this curse before finally dying. A creature that dies from the Horror Zombie's Curse rises 1d4 minutes later as another Horror Zombie. Only remove curse, limited wish, wish, or miracle spell will rid a creature of the Horror Zombie's Curse.
Electric Resistance (Su): Horror Zombies ignore the first 10 points of Electric damage they receive.
Saves: Base save bonuses are Fort +1/3 HD, Ref +1/2 HD +2, and Will +1/2 HD + 2.
Abilities: A Horror Zombie's Strength increases by +4, its Dexterity increases by +4, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1.
Skills: A Horror Zombie has a +6 racial bonus on climb, jump, listen, and spot. Horror Zombies are not able to use any other skills.
Feats: A Horror Zombie loses all feats of the base creature and gains Run and Toughness (x3).
Environment: Any land and underground.
Organization: Any.
Challenge Rating: Depends on Hit Dice, as below.
Treasure: None.Code:Original Hit Dice Challenge Rating 1/2 ? 1 ? 2 ? 4 ? 6 ? 8-10 ? 12-14 ? 15-16 ? 18-20 ? 20+ ?
Alignment: Always chaotic evil.
Advancement: None.
Level Adjustment: -.
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