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Alternates/Replacements for Paladins Divine Grace
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<blockquote data-quote="Elder-Basilisk" data-source="post: 3881709" data-attributes="member: 3146"><p>Some players could make that kind of thing work. 95% would end up with a useless character.</p><p></p><p>The problem with just taking a level (smart players take at least two) of monk to get wisdom to "spellcasting, saves, AC, to hit, healing, and turning undead" is that, except possibly at very high levels or with an extremely generous amount of attributes it doesn't work out that way. Adding your wisdom to AC is nice, but the vast majority of characters will get more AC out of simply wearing fullplate--especially paladins who otherwise can dump dexterity. Unless your wisdom is 26 or higher, you're going to lose AC in that deal (sure, you could get mage armor cast on you, but you could also get magic fullplate and an animated shield). Similarly, Zen archery to get your attack bonus is nice, but it only works with ranged weapons (and, absent elf-paladin substitution levels and similar choices), you can't use your smites on ranged attacks (thus sacrificing another class ability). Also, as a ranged combatant, you can't really ignore dex because the feats that are required to make ranged combat work (point blank, precise, rapid shot, etc have dexterity as a prereq). And you still need strength in order to deal damage (because you're not going to be getting weapon specialization, favored enemy bonuses, etc to damage), so you don't end up reducing MAD as much as you might think. Finally, the level(s) of monk do let the paladin do all sorts of things with Wisdom, but they actually reduce the spellcasting and turning level by the number of monk levels. So, the wisdom dependent turning paladin may be more likely to roll high on the turning table, but he needs to roll three to six points higher than the ordinary charisma turning paladin in order to get the same result. It's pretty close to a wash. Likewise, the increased focus on wisdom may net a couple more bonus spells, but the character actually loses spells by being a lower level paladin, so it's not always a good deal.</p><p></p><p>Don't get me wrong. I think multiclassed paladin/monks can be extremely effective, but the feat being discussed doesn't do as much for them as you're implying it will. IME, a paladin/monk is often better off simply ignoring the wisdom to AC and flurry of blows as red herrings and buying a solid mithral breastplate and using an ordinary melee weapon. Evasion, Improved Grapple, bonuses to all saves, skill points, and the option for Combat Reflexes or Deflect Arrows are much better reasons to take monk than the hope of taking enough feats to make your whole character hang off one ability score.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 3881709, member: 3146"] Some players could make that kind of thing work. 95% would end up with a useless character. The problem with just taking a level (smart players take at least two) of monk to get wisdom to "spellcasting, saves, AC, to hit, healing, and turning undead" is that, except possibly at very high levels or with an extremely generous amount of attributes it doesn't work out that way. Adding your wisdom to AC is nice, but the vast majority of characters will get more AC out of simply wearing fullplate--especially paladins who otherwise can dump dexterity. Unless your wisdom is 26 or higher, you're going to lose AC in that deal (sure, you could get mage armor cast on you, but you could also get magic fullplate and an animated shield). Similarly, Zen archery to get your attack bonus is nice, but it only works with ranged weapons (and, absent elf-paladin substitution levels and similar choices), you can't use your smites on ranged attacks (thus sacrificing another class ability). Also, as a ranged combatant, you can't really ignore dex because the feats that are required to make ranged combat work (point blank, precise, rapid shot, etc have dexterity as a prereq). And you still need strength in order to deal damage (because you're not going to be getting weapon specialization, favored enemy bonuses, etc to damage), so you don't end up reducing MAD as much as you might think. Finally, the level(s) of monk do let the paladin do all sorts of things with Wisdom, but they actually reduce the spellcasting and turning level by the number of monk levels. So, the wisdom dependent turning paladin may be more likely to roll high on the turning table, but he needs to roll three to six points higher than the ordinary charisma turning paladin in order to get the same result. It's pretty close to a wash. Likewise, the increased focus on wisdom may net a couple more bonus spells, but the character actually loses spells by being a lower level paladin, so it's not always a good deal. Don't get me wrong. I think multiclassed paladin/monks can be extremely effective, but the feat being discussed doesn't do as much for them as you're implying it will. IME, a paladin/monk is often better off simply ignoring the wisdom to AC and flurry of blows as red herrings and buying a solid mithral breastplate and using an ordinary melee weapon. Evasion, Improved Grapple, bonuses to all saves, skill points, and the option for Combat Reflexes or Deflect Arrows are much better reasons to take monk than the hope of taking enough feats to make your whole character hang off one ability score. [/QUOTE]
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Alternates/Replacements for Paladins Divine Grace
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