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Alternative Beast Master: Beta 0.1
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<blockquote data-quote="Xeviat" data-source="post: 6730685" data-attributes="member: 57494"><p>Changes compared to core version:</p><ul> <li data-xf-list-type="ul">HP of animal companions increased. It is now based off HD (often d8, as most of the companions are medium), with con modifier added in. This allows low AC, high Con companions to have extra HP to make up for their low AC.</li> <li data-xf-list-type="ul">Animal Companion has its own action and movement. It can now dash to keep up with a dashing ranger, dodge, help, or anything else except attack on its own (though I made sure to clarify what the companion does if the ranger is unconscious or not present). It still cannot attack without the ranger expending an attack. From 3rd to 4th, the Beast master can either attack and have their companion assist for advantage and lower damage, or have their companion attack, typically for higher damage or status effects.</li> <li data-xf-list-type="ul">Ranger proficiency bonus adds to companion's save modifiers and save DCs.</li> <li data-xf-list-type="ul">Animals have been rebalanced against each other and against what the Hunter Ranger gains.</li> <li data-xf-list-type="ul"><em>Call Companion</em> spell added, comparable to <em>Find Familiar</em> and <em>Find Steed</em>. Merges share spells and actions, so defensive options added at level 7 and 15 for continued growth.</li> <li data-xf-list-type="ul">Option for large companions at 11th level will be added as an alternative to the companion getting two attacks. The large companion will get an AC, HP, Attack, and Damage buff; it's damage will be lower than the double attacking standard companion, but it will survive more. It's about choices.</li> <li data-xf-list-type="ul">Added <em>speak with animal, </em> as a ribbon ability at 3rd level. Considering instead, giving Hunters and Beast Masters domain spells like Paladins get.</li> </ul></blockquote><p></p>
[QUOTE="Xeviat, post: 6730685, member: 57494"] Changes compared to core version: [LIST] [*]HP of animal companions increased. It is now based off HD (often d8, as most of the companions are medium), with con modifier added in. This allows low AC, high Con companions to have extra HP to make up for their low AC. [*]Animal Companion has its own action and movement. It can now dash to keep up with a dashing ranger, dodge, help, or anything else except attack on its own (though I made sure to clarify what the companion does if the ranger is unconscious or not present). It still cannot attack without the ranger expending an attack. From 3rd to 4th, the Beast master can either attack and have their companion assist for advantage and lower damage, or have their companion attack, typically for higher damage or status effects. [*]Ranger proficiency bonus adds to companion's save modifiers and save DCs. [*]Animals have been rebalanced against each other and against what the Hunter Ranger gains. [*][I]Call Companion[/I] spell added, comparable to [I]Find Familiar[/I] and [I]Find Steed[/I]. Merges share spells and actions, so defensive options added at level 7 and 15 for continued growth. [*]Option for large companions at 11th level will be added as an alternative to the companion getting two attacks. The large companion will get an AC, HP, Attack, and Damage buff; it's damage will be lower than the double attacking standard companion, but it will survive more. It's about choices. [*]Added [I]speak with animal, [/I] as a ribbon ability at 3rd level. Considering instead, giving Hunters and Beast Masters domain spells like Paladins get. [/LIST] [/QUOTE]
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