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Alternative Beast Master: Beta 0.1
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<blockquote data-quote="jodyjohnson" data-source="post: 6736754" data-attributes="member: 5590"><p>In a low encounter per day campaign the Paladin is just plain better. That has no bearing on the balance between the Hunter and Beastmaster.</p><p></p><p>The Paladin's Spike damage and healing outclasses the Fighter and the Ranger in the "one encounter per day" style, and especially the "one or two encounters per day" style with no short rests. In a "many encounter, several short rest per day" paradigm, the Fighter and Ranger can hold their own. At this point the Animal Companion can bring its own HD into the mix, and more with the houseruled versions (a potential bonus of 8-10 hp/level average).</p><p></p><p>I've been thinking about class tweaks for campaigns with 'variant' encounters/day styles. I think the Fighter especially comes up short in a 1 or 2 encounter per day style at the mid-levels.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6736754, member: 5590"] In a low encounter per day campaign the Paladin is just plain better. That has no bearing on the balance between the Hunter and Beastmaster. The Paladin's Spike damage and healing outclasses the Fighter and the Ranger in the "one encounter per day" style, and especially the "one or two encounters per day" style with no short rests. In a "many encounter, several short rest per day" paradigm, the Fighter and Ranger can hold their own. At this point the Animal Companion can bring its own HD into the mix, and more with the houseruled versions (a potential bonus of 8-10 hp/level average). I've been thinking about class tweaks for campaigns with 'variant' encounters/day styles. I think the Fighter especially comes up short in a 1 or 2 encounter per day style at the mid-levels. [/QUOTE]
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