Kyamsil
First Post
I don't like the idea of Damage Reduction being absolutely ignored if you got the right magic bonus. I was thinking about giving the damage reduction creature a "hardness" rating equal to its damage reduction/5. So, for example, a gargoyle has a "hardness" rating of 15/5= 3.So, if you have magic weapons of at least +1 enhancement, you only have your damage reduced by 3, if not, the whole damage reduction rating of 15. Not too much, but it helps the creature to be a better challenge for parties who have magic weapons who could supress its damage reduction.
As for creatures with damage reductions bypassable by silver or similar, I would say that instead of "hardness" as such, the hardness rating would be subdual damage instead.
I would also rule that incorporeal beings cannot have a "hardness" by this rule, they are incorporeal after all and that is 50% chance of ignoring the hit altogether (much better than toughness by the way).
Some examples:
Gargoyle, Grick -> Hardness 3
Stone Golem -> Hardness 6
Iron Golem -> Hardness 10 (ouch! this would be tough!)
At least in the case of the golems, it makes sense for 10 is the hardness of metal, and 6 is not the hardness of stone but it comes close (it is 8).
Any comments?
As for creatures with damage reductions bypassable by silver or similar, I would say that instead of "hardness" as such, the hardness rating would be subdual damage instead.
I would also rule that incorporeal beings cannot have a "hardness" by this rule, they are incorporeal after all and that is 50% chance of ignoring the hit altogether (much better than toughness by the way).
Some examples:
Gargoyle, Grick -> Hardness 3
Stone Golem -> Hardness 6
Iron Golem -> Hardness 10 (ouch! this would be tough!)
At least in the case of the golems, it makes sense for 10 is the hardness of metal, and 6 is not the hardness of stone but it comes close (it is 8).
Any comments?