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General Tabletop Discussion
*Dungeons & Dragons
Alternative Damage Reduction
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<blockquote data-quote="Kyamsil" data-source="post: 36088" data-attributes="member: 2534"><p>I don't like the idea of Damage Reduction being absolutely ignored if you got the right magic bonus. I was thinking about giving the damage reduction creature a "hardness" rating equal to its damage reduction/5. So, for example, a gargoyle has a "hardness" rating of 15/5= 3.So, if you have magic weapons of at least +1 enhancement, you only have your damage reduced by 3, if not, the whole damage reduction rating of 15. Not too much, but it helps the creature to be a better challenge for parties who have magic weapons who could supress its damage reduction. </p><p></p><p>As for creatures with damage reductions bypassable by silver or similar, I would say that instead of "hardness" as such, the hardness rating would be subdual damage instead.</p><p></p><p>I would also rule that incorporeal beings cannot have a "hardness" by this rule, they are incorporeal after all and that is 50% chance of ignoring the hit altogether (much better than toughness by the way).</p><p></p><p>Some examples: </p><p>Gargoyle, Grick -> Hardness 3</p><p>Stone Golem -> Hardness 6</p><p>Iron Golem -> Hardness 10 (ouch! this would be tough!)</p><p></p><p>At least in the case of the golems, it makes sense for 10 is the hardness of metal, and 6 is not the hardness of stone but it comes close (it is 8).</p><p></p><p>Any comments?</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 36088, member: 2534"] I don't like the idea of Damage Reduction being absolutely ignored if you got the right magic bonus. I was thinking about giving the damage reduction creature a "hardness" rating equal to its damage reduction/5. So, for example, a gargoyle has a "hardness" rating of 15/5= 3.So, if you have magic weapons of at least +1 enhancement, you only have your damage reduced by 3, if not, the whole damage reduction rating of 15. Not too much, but it helps the creature to be a better challenge for parties who have magic weapons who could supress its damage reduction. As for creatures with damage reductions bypassable by silver or similar, I would say that instead of "hardness" as such, the hardness rating would be subdual damage instead. I would also rule that incorporeal beings cannot have a "hardness" by this rule, they are incorporeal after all and that is 50% chance of ignoring the hit altogether (much better than toughness by the way). Some examples: Gargoyle, Grick -> Hardness 3 Stone Golem -> Hardness 6 Iron Golem -> Hardness 10 (ouch! this would be tough!) At least in the case of the golems, it makes sense for 10 is the hardness of metal, and 6 is not the hardness of stone but it comes close (it is 8). Any comments? [/QUOTE]
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