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Alternative Damage Reduction
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<blockquote data-quote="Kyamsil" data-source="post: 36198" data-attributes="member: 2534"><p>No, but I have thought about something like this but never got a simple mechanic to do it for all the cases.</p><p></p><p>The point of my house rule is that even if you have a magic bonus enough to bypass the damage reduction, it is hard to harm some sorts of creatures (namely golems, gargoyles, earth elementals, old dragons and other "tough hide" monsters), so you always have some sort of damage reduction, no matter the bonus you have.</p><p></p><p>The idea of parsing the amount based on the bonus is something I have been thinking about for some time, but is not that simple.</p><p></p><p>I didn't want to make the rule into a complex one that requires lots of math to apply.</p><p></p><p>The better way I was able to find is to divide the amount of damage reduction by 5, and that is the hardness rating for weapons of the required bonus or greater. I also thought of reducing one point of hardness by each bonus exceeding the needed bonus. Also, I liked the idea of weapons not having enough of a bonus, reducing somewhat the amount of damage reduction but not overmuch. I thought of giving each category less to reduce the damage reduction by an amount equal to the hardness for the required bonus. (It is simpler than it seems, really).</p><p></p><p>Let's see if this would work...</p><p></p><p>For example, for a gargoyle with Damage Reduction 15/+1:</p><p>Mundane 15</p><p>Silver 12</p><p>+1 3</p><p>+2 2</p><p>+3 1</p><p>+4 or greater nothing</p><p></p><p>For a Stone Golem 30/+2</p><p>Mundane 30</p><p>Silver 24</p><p>+1 18</p><p>+2 6</p><p>+3 5</p><p>+4 4</p><p>+5 3 (So even +5 weapons have a hard time biting the stone)</p><p></p><p>For an Iron Golem 50/+3 (This is a really tough one)</p><p>Mundane 50</p><p>Silver 40</p><p>+1 30</p><p>+2 20</p><p>+3 10</p><p>+4 9</p><p>+5 8</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 36198, member: 2534"] No, but I have thought about something like this but never got a simple mechanic to do it for all the cases. The point of my house rule is that even if you have a magic bonus enough to bypass the damage reduction, it is hard to harm some sorts of creatures (namely golems, gargoyles, earth elementals, old dragons and other "tough hide" monsters), so you always have some sort of damage reduction, no matter the bonus you have. The idea of parsing the amount based on the bonus is something I have been thinking about for some time, but is not that simple. I didn't want to make the rule into a complex one that requires lots of math to apply. The better way I was able to find is to divide the amount of damage reduction by 5, and that is the hardness rating for weapons of the required bonus or greater. I also thought of reducing one point of hardness by each bonus exceeding the needed bonus. Also, I liked the idea of weapons not having enough of a bonus, reducing somewhat the amount of damage reduction but not overmuch. I thought of giving each category less to reduce the damage reduction by an amount equal to the hardness for the required bonus. (It is simpler than it seems, really). Let's see if this would work... For example, for a gargoyle with Damage Reduction 15/+1: Mundane 15 Silver 12 +1 3 +2 2 +3 1 +4 or greater nothing For a Stone Golem 30/+2 Mundane 30 Silver 24 +1 18 +2 6 +3 5 +4 4 +5 3 (So even +5 weapons have a hard time biting the stone) For an Iron Golem 50/+3 (This is a really tough one) Mundane 50 Silver 40 +1 30 +2 20 +3 10 +4 9 +5 8 [/QUOTE]
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