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<blockquote data-quote="Huntsman57" data-source="post: 6782595" data-attributes="member: 6803721"><p>I've been giving thought to the best method to capture the spirit of the more lethal -10 2E and 3.5 dying system while still using the 5E death rolls. </p><p></p><p>So in 2E and 3.5, when reduced below 1 hitpoint one of two things happens. You're either reduced to 0 through -9 and are unconscious and losing 1 hitpoint per round until stabilized by a teammate (no auto-stabilization) or you go to -10+ at which point you're dead.</p><p></p><p>Trying to create this with death rolls, I think what needs to happen is that we need to take into consideration that the blow that takes you below 1 hitpoint has a chance to kill you outright. We then need to consider the average time, if you weren't killed outright, that you have to live if not stabilized by a teammate.</p><p></p><p>So here is what I've come up with....</p><p></p><p>- a single failed death save = death</p><p>- a death save is made at the moment you are taken below 1 hitpoint, and every rounf thereafter</p><p>- you will not auto-stabilize</p><p>- the likelihood of succeeding your death saving throw improves to 5-20 (based on a general average of dropping unconscious at around -4 to -5)</p><p></p><p>So this makes it more likely that you succeed any given roll, but creates a realistic possibility of dying instantly and offers a statistically similar chance of surviving after dropping below 1 hitpoint as the older editions.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Huntsman57, post: 6782595, member: 6803721"] I've been giving thought to the best method to capture the spirit of the more lethal -10 2E and 3.5 dying system while still using the 5E death rolls. So in 2E and 3.5, when reduced below 1 hitpoint one of two things happens. You're either reduced to 0 through -9 and are unconscious and losing 1 hitpoint per round until stabilized by a teammate (no auto-stabilization) or you go to -10+ at which point you're dead. Trying to create this with death rolls, I think what needs to happen is that we need to take into consideration that the blow that takes you below 1 hitpoint has a chance to kill you outright. We then need to consider the average time, if you weren't killed outright, that you have to live if not stabilized by a teammate. So here is what I've come up with.... - a single failed death save = death - a death save is made at the moment you are taken below 1 hitpoint, and every rounf thereafter - you will not auto-stabilize - the likelihood of succeeding your death saving throw improves to 5-20 (based on a general average of dropping unconscious at around -4 to -5) So this makes it more likely that you succeed any given roll, but creates a realistic possibility of dying instantly and offers a statistically similar chance of surviving after dropping below 1 hitpoint as the older editions. Thoughts? [/QUOTE]
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