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<blockquote data-quote="Skyscraper" data-source="post: 6782685" data-attributes="member: 48518"><p>You are presumably aware that this means that more or less 1 time out of 5, a PC who is knocked unconscious will die instantly, without possibility of healing. At low level, when hit point maximum is low and spells that bring PCs back from the dead are difficult to come by, this means more frequent permanent PC deaths. If you're fine with that, why not.</p><p></p><p>This said, if you're trying to recreate the 3.5E feel with the -10, then I don't think this does the trick. Getting knocked from conscious to below -10 in a single attack requires high damage, i.e. a strong attack that is above the average damage output. You won't find that often unless you're higher level; and then, getting your hit points close to 0 but just above to be in that threatening range is not as likely because your hit points, on average, will be further away from 0.</p><p></p><p>With your rule, if a PC has 1 hit point remaining and takes a punch in the face from Mr. Ordinary-Joe with 10 STR, he suffers 1 point of damage and has 20% chance of dying. While this might appear realistic to you, I find that to be very unsatisfying as far as the type of game I'm looking to play when I play D&D (heroic fantasy).</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6782685, member: 48518"] You are presumably aware that this means that more or less 1 time out of 5, a PC who is knocked unconscious will die instantly, without possibility of healing. At low level, when hit point maximum is low and spells that bring PCs back from the dead are difficult to come by, this means more frequent permanent PC deaths. If you're fine with that, why not. This said, if you're trying to recreate the 3.5E feel with the -10, then I don't think this does the trick. Getting knocked from conscious to below -10 in a single attack requires high damage, i.e. a strong attack that is above the average damage output. You won't find that often unless you're higher level; and then, getting your hit points close to 0 but just above to be in that threatening range is not as likely because your hit points, on average, will be further away from 0. With your rule, if a PC has 1 hit point remaining and takes a punch in the face from Mr. Ordinary-Joe with 10 STR, he suffers 1 point of damage and has 20% chance of dying. While this might appear realistic to you, I find that to be very unsatisfying as far as the type of game I'm looking to play when I play D&D (heroic fantasy). [/QUOTE]
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