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<blockquote data-quote="Huntsman57" data-source="post: 6782950" data-attributes="member: 6803721"><p><em> which can be quite low at 1st, and rediculously high when you've accumuated 20 HD + 20* CON mod).</em></p><p><em></em></p><p><em>One of the playtest rulesets worked that way. I had PCs dropping like flies under it.</em></p></blockquote><p><em></em></p><p><em></em></p><p><em>I'm not sure I entirely understand what you're suggesting but if it's that you can drop anywhere from 0 to -9 and make saves from that point, then I guess it makes sense since even if you drop at -9+ you still have to fail a single CON save to actually die. That would help to level out the disparity between higher and lower level characters. </em></p><p><em></em></p><p><em>The thing I like about retaining the death roll, particularly since I've been prone, in 5E, to speed the game up by using the average damage for hits, is that it forces the player to gamble. Maybe you can wait a round to get to your buddy and he won't roll a 1-4. The system you suggest (as I understand it) does retain this is the player happens to drop to -9 or worse, but they will otherwise *know* that they have x amount of breathing room.</em></p><p>[/QUOTE]</p>
[QUOTE="Huntsman57, post: 6782950, member: 6803721"] [i] which can be quite low at 1st, and rediculously high when you've accumuated 20 HD + 20* CON mod). One of the playtest rulesets worked that way. I had PCs dropping like flies under it.[/QUOTE] I'm not sure I entirely understand what you're suggesting but if it's that you can drop anywhere from 0 to -9 and make saves from that point, then I guess it makes sense since even if you drop at -9+ you still have to fail a single CON save to actually die. That would help to level out the disparity between higher and lower level characters. The thing I like about retaining the death roll, particularly since I've been prone, in 5E, to speed the game up by using the average damage for hits, is that it forces the player to gamble. Maybe you can wait a round to get to your buddy and he won't roll a 1-4. The system you suggest (as I understand it) does retain this is the player happens to drop to -9 or worse, but they will otherwise *know* that they have x amount of breathing room.[/i] [/QUOTE]
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