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<blockquote data-quote="shadow" data-source="post: 5065012" data-attributes="member: 2182"><p>I'm in the midst of creating a homebrew d20 system that's essentially based on 3.0/3.5. Other than the alternative classes, the biggest change is that I'm using a vitality/wound point system. (This means eliminates the concept of non-lethal damage.)</p><p></p><p>In the midst of tinkering with the rules, I realized that the environmental damage from the DMG guide need to be overhauled for my game. As they stand right now, the rules seem to break down in mid to high levels. For example, the rules as written state:</p><p><em> In conditions of severe cold or exposure (below 0° F), an unprotected character must make a Fortitude save once every 10 minutes (DC 15, +1 per previous check), taking 1d6 points of nonlethal damage on each failed save.</em></p><p></p><p>These rules allow for fighters and warrior type characters with high fortitude saving throw bonuses and a large number of hit points to stay out in below zero temperatures in nothing but a loin cloth for several hours and avoid any ill effect. Granted, I'm going for a heroic game, but I still want to have themes of survival and "man vs. the environment".</p><p></p><p>Also, as I stated earlier, I'm using a vitality/wound system so I'm eliminating the concept of non-lethal damage. </p><p></p><p>Right now, I'm thinking of having heat and cold deal constitution damage, but I'm afraid such a system would end up being a little <em>too deadly</em>. Has anyone come up with house rules that address these problems?</p></blockquote><p></p>
[QUOTE="shadow, post: 5065012, member: 2182"] I'm in the midst of creating a homebrew d20 system that's essentially based on 3.0/3.5. Other than the alternative classes, the biggest change is that I'm using a vitality/wound point system. (This means eliminates the concept of non-lethal damage.) In the midst of tinkering with the rules, I realized that the environmental damage from the DMG guide need to be overhauled for my game. As they stand right now, the rules seem to break down in mid to high levels. For example, the rules as written state: [I] In conditions of severe cold or exposure (below 0° F), an unprotected character must make a Fortitude save once every 10 minutes (DC 15, +1 per previous check), taking 1d6 points of nonlethal damage on each failed save.[/I] These rules allow for fighters and warrior type characters with high fortitude saving throw bonuses and a large number of hit points to stay out in below zero temperatures in nothing but a loin cloth for several hours and avoid any ill effect. Granted, I'm going for a heroic game, but I still want to have themes of survival and "man vs. the environment". Also, as I stated earlier, I'm using a vitality/wound system so I'm eliminating the concept of non-lethal damage. Right now, I'm thinking of having heat and cold deal constitution damage, but I'm afraid such a system would end up being a little [I]too deadly[/I]. Has anyone come up with house rules that address these problems? [/QUOTE]
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