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<blockquote data-quote="ValhallaGH" data-source="post: 5066898" data-attributes="member: 41187"><p>And none of it lasts longer than it takes for the character to heal hp damage (which can be as short as one standard action). That's no more significant than an ogre hitting the character for the same amount of damage, which is fairly negligible.</p><p>Further, you've in no way addressed why you're making a rules distinction between being on fire for four minutes and falling 100 feet. In real life, both are immediately fatal more often than not (the fire is generally worse), and the lingering effects are fatal even more often.</p><p></p><p></p><p>Sure. Followed by links to <a href="http://en.wikipedia.org/wiki/Nick_Alkemade" target="_blank">articles</a> about WW II <a href="http://en.wikipedia.org/wiki/Alan_Magee" target="_blank">flight crew</a> that <a href="http://en.wikipedia.org/wiki/Ivan_Chisov" target="_blank">survived</a> free fall. And ending with another note about a British fellow falling 3,000 ft onto snow-covered rocks; in free fall. </p><p>Those were the most relevant stories, however 33k is more impressive than 22K, 18k, or 3k. All are worse than your 100 ft death sentence.</p><p></p><p></p><p>The same way it allows him to survive everything else the rules use to try to kill PCs. </p><p>If I wanted <strong>realism</strong> then I wouldn't use d20, and probably wouldn't bother with role-playing games. I haven't seen one yet that was very realistic.</p><p></p><p></p><p>In generic d20 it does. Whether or not it should is an entirely different question; that it does is a fact obvious from the interactions of the rules.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5066898, member: 41187"] And none of it lasts longer than it takes for the character to heal hp damage (which can be as short as one standard action). That's no more significant than an ogre hitting the character for the same amount of damage, which is fairly negligible. Further, you've in no way addressed why you're making a rules distinction between being on fire for four minutes and falling 100 feet. In real life, both are immediately fatal more often than not (the fire is generally worse), and the lingering effects are fatal even more often. Sure. Followed by links to [url=http://en.wikipedia.org/wiki/Nick_Alkemade]articles[/url] about WW II [url=http://en.wikipedia.org/wiki/Alan_Magee]flight crew[/url] that [url=http://en.wikipedia.org/wiki/Ivan_Chisov]survived[/url] free fall. And ending with another note about a British fellow falling 3,000 ft onto snow-covered rocks; in free fall. Those were the most relevant stories, however 33k is more impressive than 22K, 18k, or 3k. All are worse than your 100 ft death sentence. The same way it allows him to survive everything else the rules use to try to kill PCs. If I wanted [B]realism[/B] then I wouldn't use d20, and probably wouldn't bother with role-playing games. I haven't seen one yet that was very realistic. In generic d20 it does. Whether or not it should is an entirely different question; that it does is a fact obvious from the interactions of the rules. [/QUOTE]
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