Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternative Environmental Damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5068527" data-attributes="member: 4937"><p>The problem with this as I see it is that you are making your argument for the change in the rules from the basis of realism without it in any way being clear that you are actually becoming more realistic.</p><p></p><p>In reality we find that there are some sorts of injury that you recover from in minutes and other sorts of injury that you recover from in days (or longer, if at all). You're arguing essentially that not merely all environmental damage is the sort you recover from only after days, but that all damage is the sort you recover from only after days and that just doesn't jive with experience.</p><p></p><p>We've all been cold. We've all shivered and shook with chill. We've all been outside at times when we were underdressed and hense strongly motivated to not stay outside very long. I doubt that most of us considered that at the time we were probably mere hours or even minutes from death, because a succor - a source of life saving warmth - was generally near at hand. However, if you are out in the cold for very long without proper protection that's exactly what you are risking. Yet, take that person risking death and restore them to a place of warmth and within minutes they are perfectly fine and restored to full vigor and capacity for action.</p><p></p><p>Now, we know that if we stayed out longer we'd begin to risk injuries that we'd not so easily recover from - frostbite destroys tissue, chilbins errupt on the skin surface, major organs begin to shut down, etc. All these things take a long period of rest in a warm environment and sometimes medical treatment to recover from. But the point is that while this may be true, it doesn't elimenate the existance of the dangerous and debilitating before the lethal symptoms begin to set in.</p><p></p><p>I think it is very clear that cold (and all sorts of other hazards to the body) have this same sort of separation. Even injuries are like that. Most of us have played contact sports and most of us have probably experienced taking a hard, painful hit that left us debilitated for some minutes, but which, after that period was over left very little significant and lasting effect. We soon forget about the bruise or the abrasion, and sometimes discover we've taken no lasting harm at all. We 'walk it off', and then we are 'good to go'. I'm not arguing that realistically all injuries are superficial (as they are in 4e, for example) but I am arguing that reaching for Wound of CON damage too early is over doing it. Wound or CON damage is something that should be left for the extreme case - stage 3 hypothermia, to go for the particular example at hand. I think you should only go that far when the person has already been fully debilitated by the cold, thirst, hunger, or whatever.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5068527, member: 4937"] The problem with this as I see it is that you are making your argument for the change in the rules from the basis of realism without it in any way being clear that you are actually becoming more realistic. In reality we find that there are some sorts of injury that you recover from in minutes and other sorts of injury that you recover from in days (or longer, if at all). You're arguing essentially that not merely all environmental damage is the sort you recover from only after days, but that all damage is the sort you recover from only after days and that just doesn't jive with experience. We've all been cold. We've all shivered and shook with chill. We've all been outside at times when we were underdressed and hense strongly motivated to not stay outside very long. I doubt that most of us considered that at the time we were probably mere hours or even minutes from death, because a succor - a source of life saving warmth - was generally near at hand. However, if you are out in the cold for very long without proper protection that's exactly what you are risking. Yet, take that person risking death and restore them to a place of warmth and within minutes they are perfectly fine and restored to full vigor and capacity for action. Now, we know that if we stayed out longer we'd begin to risk injuries that we'd not so easily recover from - frostbite destroys tissue, chilbins errupt on the skin surface, major organs begin to shut down, etc. All these things take a long period of rest in a warm environment and sometimes medical treatment to recover from. But the point is that while this may be true, it doesn't elimenate the existance of the dangerous and debilitating before the lethal symptoms begin to set in. I think it is very clear that cold (and all sorts of other hazards to the body) have this same sort of separation. Even injuries are like that. Most of us have played contact sports and most of us have probably experienced taking a hard, painful hit that left us debilitated for some minutes, but which, after that period was over left very little significant and lasting effect. We soon forget about the bruise or the abrasion, and sometimes discover we've taken no lasting harm at all. We 'walk it off', and then we are 'good to go'. I'm not arguing that realistically all injuries are superficial (as they are in 4e, for example) but I am arguing that reaching for Wound of CON damage too early is over doing it. Wound or CON damage is something that should be left for the extreme case - stage 3 hypothermia, to go for the particular example at hand. I think you should only go that far when the person has already been fully debilitated by the cold, thirst, hunger, or whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternative Environmental Damage
Top