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General Tabletop Discussion
*Pathfinder & Starfinder
Alternative Feat Concept [Scaling Feat Chains]
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<blockquote data-quote="Nyaricus" data-source="post: 2551477" data-attributes="member: 35678"><p>great! so im not the only one whos thinking this way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>never seen spycraft myself, and i have only fleetingly flipped through D20 Modern. Im not trying to redesign the system, but just re-organize it so that the progresion makes sense.</p><p></p><p></p><p></p><p>The whole purpose to this is to thiink outside the box. I have changed Weapon Focus and its improved versions because i thought they were inadequate. now, if you look at it, it is now very much so a good fighter/warrior-type feat chain (even though i would make it availiable for everyone) With the improved weapon focus, BAB = 1/2 HD wouldnt be able to get it untill level 12, and after that, they couldnt improve it (if they were a pure class) as for the BAB = 3/4 HD, they wouldnt be able to get weapon focus mastery without breaking from being a "pure" class as well. I suppose you could call that a bit assuming of me, but i will let those who may play this idea judge for them selves.</p><p></p><p>As for the "combat-style" feats, it will basically be different chains intertwing with each other (or chains that might not have the standardized names [but hopefully that wont be the case]); and some of the PHB feats will be changed in this version. Also, some feats, like great cleave, which are fairly powerful, will be mad harder to get. After all, unless you are a power gamer, it is unlikly that at level 4 you will be able to continually knock down opponent after opponent. Thus, a higher level would be justified.</p><p></p><p></p><p></p><p>i was toying with that very idea (which has been presenting in one thread or another) but i want the classes to be defined as is > each having their own niche to fill, and specific abilities to match. But this is besides the point at the moment. I am simply talking about basic feats for PCs to take, and the design of said feats.</p><p></p><p></p><p></p><p>Completely true > BUT . . . for my version of the feat chains/trees using weapon focus and Spec as an example, it would all depend on how far down each chain you went. The PHB weapon focus and spec would only be halfway down the chain (so thus a level 20 fighter in my version who only got the improved versions of both obviously diverged off those chains and focused on other one.)</p><p></p><p>*****************</p><p></p><p>anyways, thank you for the feedback > i hope i clarified some things in this, and i will be posting more feat chains soon. Again, i would like to say that the purpose here is not to base these off the ideas of the PHB feat chains. this will use the PHB and other books as resources to come up with balanced feat chains. Furthermore, i encourage you all who have been reading to post and submit ideas for feat chains, and this is one of the main purposes for this. thanks guys and gals, i appreciate it.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2551477, member: 35678"] great! so im not the only one whos thinking this way :p never seen spycraft myself, and i have only fleetingly flipped through D20 Modern. Im not trying to redesign the system, but just re-organize it so that the progresion makes sense. The whole purpose to this is to thiink outside the box. I have changed Weapon Focus and its improved versions because i thought they were inadequate. now, if you look at it, it is now very much so a good fighter/warrior-type feat chain (even though i would make it availiable for everyone) With the improved weapon focus, BAB = 1/2 HD wouldnt be able to get it untill level 12, and after that, they couldnt improve it (if they were a pure class) as for the BAB = 3/4 HD, they wouldnt be able to get weapon focus mastery without breaking from being a "pure" class as well. I suppose you could call that a bit assuming of me, but i will let those who may play this idea judge for them selves. As for the "combat-style" feats, it will basically be different chains intertwing with each other (or chains that might not have the standardized names [but hopefully that wont be the case]); and some of the PHB feats will be changed in this version. Also, some feats, like great cleave, which are fairly powerful, will be mad harder to get. After all, unless you are a power gamer, it is unlikly that at level 4 you will be able to continually knock down opponent after opponent. Thus, a higher level would be justified. i was toying with that very idea (which has been presenting in one thread or another) but i want the classes to be defined as is > each having their own niche to fill, and specific abilities to match. But this is besides the point at the moment. I am simply talking about basic feats for PCs to take, and the design of said feats. Completely true > BUT . . . for my version of the feat chains/trees using weapon focus and Spec as an example, it would all depend on how far down each chain you went. The PHB weapon focus and spec would only be halfway down the chain (so thus a level 20 fighter in my version who only got the improved versions of both obviously diverged off those chains and focused on other one.) ***************** anyways, thank you for the feedback > i hope i clarified some things in this, and i will be posting more feat chains soon. Again, i would like to say that the purpose here is not to base these off the ideas of the PHB feat chains. this will use the PHB and other books as resources to come up with balanced feat chains. Furthermore, i encourage you all who have been reading to post and submit ideas for feat chains, and this is one of the main purposes for this. thanks guys and gals, i appreciate it. [/QUOTE]
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