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*Pathfinder & Starfinder
Alternative Feat Concept [Scaling Feat Chains]
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<blockquote data-quote="NexusX" data-source="post: 2716616" data-attributes="member: 27658"><p>This will probably show my age, Nyaricus, but I remember a time when the DMG didn't exist. All I owned was the "blue book" from D&D, the AD&D Monster Manual and AD&D Player's Handbook circa 1978 or '79. TSR was busily at work on the first AD&D DMG (I think East-Coasters got it long before most of us West-Coasters here in America. I know my cousin in Virginia got his DMG more than a year before I could get mine, and I was on a list - a long list). During that very long wait, without any combat rules, etc., and having lost my "blue book" at school with it's simplified system, I wrote my own DMG (It was shorter, only 125 pages). I spent several years creating my own rpg after that (Stargate: Cosmothea, way back in the 80's) and considered myself a game designer. I'd also made a half dozen or so board game designs so sometimes I like to tweak the rules just because I can and it's now in my blood. I have to stop myself sometimes from changing a rule ... but I'll be good. The first thing I did when D&D 3.0 came out was start making my Feat Families system, organizing all those feats like we're talking about now. But I tossed the very incomplete system out when 3.5 came out and thought I'd start fresh, by the book. No changes. That lasted about 3 months. Then it was back to house rules. </p><p></p><p>Why did I get into this? Because your #3 above will probably be expanded in my own campaign for some SFC (scaling Feat Chains) like I started doing it way back when. Not sure if anyone else will do this type of thing (I imagine some will). In my personal list, I would probably have a Maximized Spell that can be further maximized, with stricter pre req's of course. I would make little changes like that (not necc. to that particular one. I'd review each, which I haven't done yet). But for the purposes of this community project, Nyaricus, I am not opposed to making stand-alone feats as this is easier, and less controversial. I might also make feats that go up to Greater xx feat, rather than stopping at improved, but again, I can add that to my private list. </p><p></p><p>What else to cover before we begin?</p><p>NexusX</p></blockquote><p></p>
[QUOTE="NexusX, post: 2716616, member: 27658"] This will probably show my age, Nyaricus, but I remember a time when the DMG didn't exist. All I owned was the "blue book" from D&D, the AD&D Monster Manual and AD&D Player's Handbook circa 1978 or '79. TSR was busily at work on the first AD&D DMG (I think East-Coasters got it long before most of us West-Coasters here in America. I know my cousin in Virginia got his DMG more than a year before I could get mine, and I was on a list - a long list). During that very long wait, without any combat rules, etc., and having lost my "blue book" at school with it's simplified system, I wrote my own DMG (It was shorter, only 125 pages). I spent several years creating my own rpg after that (Stargate: Cosmothea, way back in the 80's) and considered myself a game designer. I'd also made a half dozen or so board game designs so sometimes I like to tweak the rules just because I can and it's now in my blood. I have to stop myself sometimes from changing a rule ... but I'll be good. The first thing I did when D&D 3.0 came out was start making my Feat Families system, organizing all those feats like we're talking about now. But I tossed the very incomplete system out when 3.5 came out and thought I'd start fresh, by the book. No changes. That lasted about 3 months. Then it was back to house rules. Why did I get into this? Because your #3 above will probably be expanded in my own campaign for some SFC (scaling Feat Chains) like I started doing it way back when. Not sure if anyone else will do this type of thing (I imagine some will). In my personal list, I would probably have a Maximized Spell that can be further maximized, with stricter pre req's of course. I would make little changes like that (not necc. to that particular one. I'd review each, which I haven't done yet). But for the purposes of this community project, Nyaricus, I am not opposed to making stand-alone feats as this is easier, and less controversial. I might also make feats that go up to Greater xx feat, rather than stopping at improved, but again, I can add that to my private list. What else to cover before we begin? NexusX [/QUOTE]
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