Skip this thread if you don't want to know about an element at the end of the Sinister Secret of Saltmarsh in Ghosts of Saltmarsh.
At the end of the adventure, the party encounters Oceanus in the ship. For a variety of reasons, I'd like to replace him with something else. Reasons include the fact that I have a large group of PCs, so I'd like to avoid an extra NPC; he doesn't have much new info; my group already features some characters (including a mermaid) who I will likely use to provide useful information during Danger at Dunwater. Oceanus, therefore, feels redundant and a bit anticlimactic.
Ideas for alternatives in the secret room?
At the end of the adventure, the party encounters Oceanus in the ship. For a variety of reasons, I'd like to replace him with something else. Reasons include the fact that I have a large group of PCs, so I'd like to avoid an extra NPC; he doesn't have much new info; my group already features some characters (including a mermaid) who I will likely use to provide useful information during Danger at Dunwater. Oceanus, therefore, feels redundant and a bit anticlimactic.
Ideas for alternatives in the secret room?