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<blockquote data-quote="Anon Dragon" data-source="post: 779588" data-attributes="member: 9110"><p>Hi EoM community,</p><p> </p><p> Real life has been interfering with my dnd life and the results have been...mundane. Anyway, I was hoping to address a topic about the EoM that has had me concerned for since I read it...Healing.</p><p></p><p></p><p> If we look at the Evoke Element lists we see that there are various trade-offs but while the elements are not equal in power they are in the same magnitude of power. (We'll ignore he present debate on touch, ray, missiles needing to be equalized more). However there is one element that stands out, Life. I tried to calmly think to myself and I realized that there is no reason a mage would not take Evoke Life, none. It is one slot and offers a great benefit to the user, the ability to recoup any damage.</p><p></p><p> For this reason (and flavor...I believe only a dedicated magic user should be a good healer) I've been considering a technique to</p><p>correct this problem.</p><p></p><p> Recall a fire elemental. If the fire elemental is hit with a fire ray, the fire elemental receives no fire damage. But if the fire elemental is hit with a cure ray, damage is healed. This leads to a divide in the manner in which damage is affected. Pretend for a</p><p>moment that living creatures are life elementals and that evoke element works as other elements. Then evoke life does no damage to the life elemental. </p><p></p><p>Point 1) All living creatures have the [life] descriptor.</p><p></p><p></p><p> Having restored consistency, we now have the problem that we would like to heal with these elements that we are using. To</p><p>accomplish this I make use of boons. (The names need work any ideas?).</p><p></p><p></p><p>Point 2)Boons are needed to heal</p><p></p><p>Convert Damage for [Element] creature </p><p>(minor boon<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />rereqs Heal 4,evoke element)</p><p></p><p>This boon allows a mage to use [Element] to convert the damage of a creature with an [Element] descriptor to subdual damage.</p><p></p><p></p><p></p><p>Master Convert Damage </p><p>(major boon: prereqs Heal 4)</p><p></p><p>A mage that select this boon has an innate knowledge of the life of all creatures. When using an [Element] against a creature with the</p><p>element descriptor, damage is converted to subdual damage.</p><p></p><p>Heal Damage for [Element] creature</p><p>(medium boon: prereqs Heal 8(or first level and heal 4) and (Convert Damage for [Element] creature or Master Convert Damage) and Evoke Element)</p><p></p><p>This boon allows a mage to use [Element] to heal the damage of a creature with an [Element] descriptor.</p><p></p><p></p><p>Healing Master</p><p>(major boon: prereqs Heal 10, Heal Damage for [Element] creature with</p><p>two elements)</p><p></p><p>A mage that select this boon has an innate knowledge of the life of all creatures. When using an [Element] against a creature with the</p><p>element descriptor, damage is healed.</p><p></p><p></p><p></p><p>As we can see here, many mages may select a minor boon, but only a very dedicated mage will go much farther. There remains one point</p><p>however.</p><p></p><p></p><p>We stated that living creatures have the life discriptor....this leads to abuse as most creatures have the life descriptor, evoke death</p><p>becomes vastly more effective since it now does double damage (or -10 saves in 3.5). So we need to create a new elemental classification.</p><p></p><p>Point 3)minor element descriptors.</p><p></p><p>Creatures with a minor element descriptor are immune to the elemental damage and only receive a -2 to saving throws against opposing </p><p>elements. </p><p></p><p></p><p>I'm eager to hear feedback and ways to improve this. I would also be interested in someone using these ideas to create a (core) healing mage class. (A weak-healing centered mage should be better at healing that a cleric that wears armor, fights well and calls on fire to destroy their enemies</p><p></p><p> --Anon Dragon</p></blockquote><p></p>
[QUOTE="Anon Dragon, post: 779588, member: 9110"] Hi EoM community, Real life has been interfering with my dnd life and the results have been...mundane. Anyway, I was hoping to address a topic about the EoM that has had me concerned for since I read it...Healing. If we look at the Evoke Element lists we see that there are various trade-offs but while the elements are not equal in power they are in the same magnitude of power. (We'll ignore he present debate on touch, ray, missiles needing to be equalized more). However there is one element that stands out, Life. I tried to calmly think to myself and I realized that there is no reason a mage would not take Evoke Life, none. It is one slot and offers a great benefit to the user, the ability to recoup any damage. For this reason (and flavor...I believe only a dedicated magic user should be a good healer) I've been considering a technique to correct this problem. Recall a fire elemental. If the fire elemental is hit with a fire ray, the fire elemental receives no fire damage. But if the fire elemental is hit with a cure ray, damage is healed. This leads to a divide in the manner in which damage is affected. Pretend for a moment that living creatures are life elementals and that evoke element works as other elements. Then evoke life does no damage to the life elemental. Point 1) All living creatures have the [life] descriptor. Having restored consistency, we now have the problem that we would like to heal with these elements that we are using. To accomplish this I make use of boons. (The names need work any ideas?). Point 2)Boons are needed to heal Convert Damage for [Element] creature (minor boon:prereqs Heal 4,evoke element) This boon allows a mage to use [Element] to convert the damage of a creature with an [Element] descriptor to subdual damage. Master Convert Damage (major boon: prereqs Heal 4) A mage that select this boon has an innate knowledge of the life of all creatures. When using an [Element] against a creature with the element descriptor, damage is converted to subdual damage. Heal Damage for [Element] creature (medium boon: prereqs Heal 8(or first level and heal 4) and (Convert Damage for [Element] creature or Master Convert Damage) and Evoke Element) This boon allows a mage to use [Element] to heal the damage of a creature with an [Element] descriptor. Healing Master (major boon: prereqs Heal 10, Heal Damage for [Element] creature with two elements) A mage that select this boon has an innate knowledge of the life of all creatures. When using an [Element] against a creature with the element descriptor, damage is healed. As we can see here, many mages may select a minor boon, but only a very dedicated mage will go much farther. There remains one point however. We stated that living creatures have the life discriptor....this leads to abuse as most creatures have the life descriptor, evoke death becomes vastly more effective since it now does double damage (or -10 saves in 3.5). So we need to create a new elemental classification. Point 3)minor element descriptors. Creatures with a minor element descriptor are immune to the elemental damage and only receive a -2 to saving throws against opposing elements. I'm eager to hear feedback and ways to improve this. I would also be interested in someone using these ideas to create a (core) healing mage class. (A weak-healing centered mage should be better at healing that a cleric that wears armor, fights well and calls on fire to destroy their enemies --Anon Dragon [/QUOTE]
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