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Alternative histories for the Wilderlands?
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<blockquote data-quote="Sundragon2012" data-source="post: 2629199" data-attributes="member: 7624"><p>The history of the Wilderlands is some of the worst schlock I have ever read in my life. I think the boxed set is cool in a "big bag o' stuff that I can rob for ideas here and there" kind of way. However aliens and prime directives.....puh-leeze....there are no current setting with backstories this weak.</p><p></p><p>I am all in favor of ignoring what doesn't fit the kind of game you want to run, but IMO reading this alien stuff is such a turn off that I find it difficult to ignore such a seemingly stunningly bad idea.</p><p></p><p>I know that dubs me a heretic to those who have fallen so deeply in love with this setting but fantasy with aliens now is as dumb now as it was when that old 1e module came out whose name currently escapes me. If you want fantasy with aliens in the past and a real backstory go with Tekumel where there is internal consistancy.</p><p></p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 2629199, member: 7624"] The history of the Wilderlands is some of the worst schlock I have ever read in my life. I think the boxed set is cool in a "big bag o' stuff that I can rob for ideas here and there" kind of way. However aliens and prime directives.....puh-leeze....there are no current setting with backstories this weak. I am all in favor of ignoring what doesn't fit the kind of game you want to run, but IMO reading this alien stuff is such a turn off that I find it difficult to ignore such a seemingly stunningly bad idea. I know that dubs me a heretic to those who have fallen so deeply in love with this setting but fantasy with aliens now is as dumb now as it was when that old 1e module came out whose name currently escapes me. If you want fantasy with aliens in the past and a real backstory go with Tekumel where there is internal consistancy. Chris [/QUOTE]
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Alternative histories for the Wilderlands?
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