Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Upper_Krust" data-source="post: 236599" data-attributes="member: 326"><p>Hello again - I hope this one doesn't get eaten! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I had a look but haven't studied it in depth - if I have any specific questions I'll respond in that thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I remember the Wound System in the original Star Wars RPG (not sure if d20 Star Wars uses the same method?) - it was pretty heroic.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> </p><p></p><p>Exactly, so you agree it should absorb damage in most cases.</p><p></p><p></p><p></p><p>As are shields.</p><p></p><p></p><p></p><p>True, but they are much lighter than, say Platemail or Chainmail. As such they encumber less. So you are trading speed for protection.</p><p></p><p></p><p></p><p>Your best bet is not to get into the fight in the first place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I don't agree. We used armour as damage reduction for years in our 2nd Ed. game and it worked easily enough.</p><p></p><p> </p><p></p><p>On that point we are in total agreement. However, theres no reason why it shouldn't scale infinitely if they had got the basics right from the beginning.</p><p></p><p> </p><p></p><p>The Sphinx in Dragon #297 has STR 280.</p><p></p><p>A Storm Giant should deliver 64 times more damage than a normal human.</p><p></p><p> </p><p></p><p>Actually its just plain physics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>I agree its arbitrary, but once you know how much damage a man swinging a baseball bat (club) should deal the rest must surely be extrapolated from that; based on some sort of logic!?</p><p></p><p> </p><p></p><p>E=mc2</p><p></p><p></p><p></p><p>But thats added damage from weapon specialisation - not strength. </p><p></p><p>Though theoretically it could be incorporated as a damage multiplier rather than a bonus.</p><p></p><p></p><p></p><p>Unlikely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p> </p><p></p><p>My argument is that Hit Dice should be divorced from BAB/Weapon Skill.</p><p></p><p></p><p></p><p>Yes, but why should it - other than as an arbitrary marker of an already incongruous system.</p><p></p><p>Hit Dice for monsters should represent mass not skill.</p><p></p><p>Class Levels should represent skill not mass.</p><p></p><p></p><p></p><p>Yet every creature that does advance in Hit Dice <strong>does</strong> get bigger!</p><p></p><p></p><p></p><p>Yes they are...</p><p></p><p> </p><p></p><p>...they are built differently though. Theres no point comparing a Tiger to a Human. Try comparing a Tiger to a wild Cat. Or a Shark to other Fish. Or a Hill Giant to a Human.</p><p></p><p>I would seriously doubt that Tigers have faster reflexes than humans anyway!</p><p></p><p></p><p></p><p>But they do need precision to <strong>hit</strong> you.</p><p></p><p>Refer again to the Lord of the Rings battle with the Cave Troll.</p><p></p><p> </p><p></p><p>Not overtly clumsy, but certainly less dextrous than the average human.</p><p></p><p> </p><p></p><p>Obviously it can hit targets however, just because it has a lot of Hit Dice doesn't mean it should have a high BAB. </p><p></p><p>If anything; it is as skilled as a 1st-level commoner (modified by the Cave Troll/Hill Giants Experience) and if you take account of lower dexterity and size penalties (which also probably need modification) then it should actually hit you less often than a 1st-level commoner with a baseball bat.</p><p></p><p></p><p></p><p>Being able to simply swing a club does not make you a skilled combatant though. </p><p></p><p>Also its unlikely the velocity of the club would be greater than one swung by a human - however the mass of the club (x8) is proportional to the kinetic energy/damage.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 236599, member: 326"] Hello again - I hope this one doesn't get eaten! :) I had a look but haven't studied it in depth - if I have any specific questions I'll respond in that thread. :) I remember the Wound System in the original Star Wars RPG (not sure if d20 Star Wars uses the same method?) - it was pretty heroic. :D Exactly, so you agree it should absorb damage in most cases. As are shields. True, but they are much lighter than, say Platemail or Chainmail. As such they encumber less. So you are trading speed for protection. Your best bet is not to get into the fight in the first place. ;) I don't agree. We used armour as damage reduction for years in our 2nd Ed. game and it worked easily enough. On that point we are in total agreement. However, theres no reason why it shouldn't scale infinitely if they had got the basics right from the beginning. The Sphinx in Dragon #297 has STR 280. A Storm Giant should deliver 64 times more damage than a normal human. Actually its just plain physics. ;) I agree its arbitrary, but once you know how much damage a man swinging a baseball bat (club) should deal the rest must surely be extrapolated from that; based on some sort of logic!? E=mc2 But thats added damage from weapon specialisation - not strength. Though theoretically it could be incorporated as a damage multiplier rather than a bonus. Unlikely. :p My argument is that Hit Dice should be divorced from BAB/Weapon Skill. Yes, but why should it - other than as an arbitrary marker of an already incongruous system. Hit Dice for monsters should represent mass not skill. Class Levels should represent skill not mass. Yet every creature that does advance in Hit Dice [b]does[/b] get bigger! Yes they are... ...they are built differently though. Theres no point comparing a Tiger to a Human. Try comparing a Tiger to a wild Cat. Or a Shark to other Fish. Or a Hill Giant to a Human. I would seriously doubt that Tigers have faster reflexes than humans anyway! But they do need precision to [b]hit[/b] you. Refer again to the Lord of the Rings battle with the Cave Troll. Not overtly clumsy, but certainly less dextrous than the average human. Obviously it can hit targets however, just because it has a lot of Hit Dice doesn't mean it should have a high BAB. If anything; it is as skilled as a 1st-level commoner (modified by the Cave Troll/Hill Giants Experience) and if you take account of lower dexterity and size penalties (which also probably need modification) then it should actually hit you less often than a 1st-level commoner with a baseball bat. Being able to simply swing a club does not make you a skilled combatant though. Also its unlikely the velocity of the club would be greater than one swung by a human - however the mass of the club (x8) is proportional to the kinetic energy/damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
Top