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General Tabletop Discussion
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Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Upper_Krust" data-source="post: 238701" data-attributes="member: 326"><p>Hi Isawa mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Certainly a lot better than hit points - thats for sure.</p><p></p><p></p><p></p><p>I don't see the above as a notable improvement.</p><p></p><p> </p><p></p><p>As it should.</p><p></p><p> </p><p></p><p>Okay.</p><p></p><p> </p><p></p><p>Luck is handled by the dice though. Armour will reduce the probability of injury, giving luck less room to maneouver! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Unfortunately it still retains hit points. So it doesn't solve any problems as far as I can see.</p><p></p><p> </p><p></p><p>Base strength certainly.</p><p></p><p></p><p></p><p>Exactly. But you don't have to tell roleplayers that. Its enough that the game designer knows the principles. </p><p></p><p></p><p></p><p>Only when they don't know what they're doing.</p><p></p><p></p><p></p><p>Hill Giants are probably just about feasible; Ogres certainly. </p><p></p><p>Dragons are possible (see dinosaurs). </p><p></p><p>Purple Worms are possible.</p><p></p><p>Marine life of pretty much any size is possible.</p><p></p><p>Virtually any size Plant is possible.</p><p></p><p>Other races of huge or greater size probably need magical explanation. Any kind of elemental; outsider; ooze etc. is therefore possible.</p><p></p><p> </p><p></p><p>Well, a fireball mimicking 125g of explosives (a grenade) would deal about 525 kilojoules (off the top of my head).</p><p></p><p>An M16 5.56mm round deals 27 Kj.</p><p></p><p>So depending on where you set the initial abstraction of damage you can easily determine damage.</p><p></p><p> </p><p></p><p>As per a grenade in this case.</p><p></p><p> </p><p></p><p>See above.</p><p></p><p> </p><p></p><p>As before - once you set an abstract figure for damage based on kinetic energy, you set a similar factor for armour.</p><p></p><p>We know a bullet proof vest would stop a 5.56mm round so it must reduce damage by more than that rounds maximum damage!</p><p></p><p></p><p></p><p>Armour won't be (notably) heated by an explosion, only prolonged heat.</p><p></p><p> </p><p></p><p>I would say yes (as with Brilliant Energy Weapons - though affecting everything) - although they could be blocked by magical/force field barriers.</p><p></p><p> </p><p></p><p>Depends on the type of material. Star Wars materials are far in advance of current real world or medieval materials.</p><p></p><p> </p><p></p><p>It would absorb a small proportion of the damage (or delay the laser for a fraction of a second in the event of a continuous beam). The two factors are the thickness of the leather and the power of the laser.</p><p></p><p></p><p></p><p>Depends on the power of the laser. </p><p></p><p>eg. A laser sight doesn't penetrate leather.</p><p></p><p> </p><p></p><p>Only with unrealistic elements.</p><p></p><p> </p><p></p><p>As long as the science is hidden behind the game mechanics I don't see a problem.</p><p></p><p></p><p></p><p>But thats the designers responsibility - not the players.</p><p></p><p></p><p></p><p>I don't think there will be a quick remedy to D&D Hit Dice/BAB/Skill.</p><p></p><p>Primarily because it has far wider implications and impacts many other key fundamentals.</p><p></p><p>However, its something they could think about for 4th Edition.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 238701, member: 326"] Hi Isawa mate! :) Certainly a lot better than hit points - thats for sure. I don't see the above as a notable improvement. As it should. Okay. Luck is handled by the dice though. Armour will reduce the probability of injury, giving luck less room to maneouver! ;) Unfortunately it still retains hit points. So it doesn't solve any problems as far as I can see. Base strength certainly. Exactly. But you don't have to tell roleplayers that. Its enough that the game designer knows the principles. Only when they don't know what they're doing. Hill Giants are probably just about feasible; Ogres certainly. Dragons are possible (see dinosaurs). Purple Worms are possible. Marine life of pretty much any size is possible. Virtually any size Plant is possible. Other races of huge or greater size probably need magical explanation. Any kind of elemental; outsider; ooze etc. is therefore possible. Well, a fireball mimicking 125g of explosives (a grenade) would deal about 525 kilojoules (off the top of my head). An M16 5.56mm round deals 27 Kj. So depending on where you set the initial abstraction of damage you can easily determine damage. As per a grenade in this case. See above. As before - once you set an abstract figure for damage based on kinetic energy, you set a similar factor for armour. We know a bullet proof vest would stop a 5.56mm round so it must reduce damage by more than that rounds maximum damage! Armour won't be (notably) heated by an explosion, only prolonged heat. I would say yes (as with Brilliant Energy Weapons - though affecting everything) - although they could be blocked by magical/force field barriers. Depends on the type of material. Star Wars materials are far in advance of current real world or medieval materials. It would absorb a small proportion of the damage (or delay the laser for a fraction of a second in the event of a continuous beam). The two factors are the thickness of the leather and the power of the laser. Depends on the power of the laser. eg. A laser sight doesn't penetrate leather. Only with unrealistic elements. As long as the science is hidden behind the game mechanics I don't see a problem. But thats the designers responsibility - not the players. I don't think there will be a quick remedy to D&D Hit Dice/BAB/Skill. Primarily because it has far wider implications and impacts many other key fundamentals. However, its something they could think about for 4th Edition. [/QUOTE]
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