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*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Lily Inverse" data-source="post: 239112" data-attributes="member: 4594"><p>Well, I read the article you pointed me at. This guy clearly doesn't know the new system all that well, to go by this example. I'll be quoting from his article here.</p><p></p><p></p><p></p><p>Well, for one, this is normally 10d6 damage. Not particularly fatal to high-level character. However, he's ignoring that there are cases of people surviving 40,000 foot drops with a SMALL BRUISE in real life. Moreover, it's realistically possible to train to fall 100 feet onto a hard surface and be COMPLETELY unhurt (Talk to Jackie Chan if you don't believe me.) This isn't even worthy of further discussion unless he ups the height significantly.</p><p></p><p></p><p></p><p>If I'm reading the rules right on this point, this is 100d6 damage, plus more the second round. Sounds instantly fatal to me.</p><p></p><p></p><p></p><p>I'm not quote sure what to say to this one, although I would make damage by immersion in lava pretty extreme, on lines with the 100d6 damage for being in a rock fall.</p><p></p><p></p><p></p><p>That's why this mechanic is based on Constitution, NOT Hit Points. Again, end of discussion.</p><p></p><p></p><p></p><p>This is stupidity and lack of roleplaying on the player's part. If the character shows such a total lack of concern for his own safety as he gets tired, he SHOULD get cut down to nothing in no-time flat. You're right, I said "Gets tired." Guess what, that's part of what Hit Points really are (See the above post)</p><p></p><p></p><p></p><p></p><p>Simple. Loss of endurance can also be damage to the body. Just because he didn't HIT you squarely doesn't mean he didn't hurt you. Anybody who's pulled a muscle should understand what I'm talking about here.</p><p></p><p></p><p></p><p>In most situations, you do. If it says the effect acts as though you've "rested for an entire day" you recover hit points from it.</p><p></p><p></p><p></p><p>Is he even SERIOUS here? Luck doesn't exactly play favorites. Chaotic characters might (key word is might) trust luck more, but randomness is, by its nature, random, and alignment has nothing to do with it.</p><p></p><p></p><p></p><p>Sure they help. Just nowhere near enough (See the damage dice for molten lava above.)</p><p></p><p></p><p></p><p>Haven't I explained this enough?</p><p></p><p></p><p></p><p>I have little problem with the argument that HPs aren't realistic enough for your tastes, they're your tastes after all. Just don't rag on them for not catering to your tastes when they're not designed to at all. This is the House Rules forum, make up your own wound system if you find the one provided doesn't suit your needs.</p></blockquote><p></p>
[QUOTE="Lily Inverse, post: 239112, member: 4594"] Well, I read the article you pointed me at. This guy clearly doesn't know the new system all that well, to go by this example. I'll be quoting from his article here. Well, for one, this is normally 10d6 damage. Not particularly fatal to high-level character. However, he's ignoring that there are cases of people surviving 40,000 foot drops with a SMALL BRUISE in real life. Moreover, it's realistically possible to train to fall 100 feet onto a hard surface and be COMPLETELY unhurt (Talk to Jackie Chan if you don't believe me.) This isn't even worthy of further discussion unless he ups the height significantly. If I'm reading the rules right on this point, this is 100d6 damage, plus more the second round. Sounds instantly fatal to me. I'm not quote sure what to say to this one, although I would make damage by immersion in lava pretty extreme, on lines with the 100d6 damage for being in a rock fall. That's why this mechanic is based on Constitution, NOT Hit Points. Again, end of discussion. This is stupidity and lack of roleplaying on the player's part. If the character shows such a total lack of concern for his own safety as he gets tired, he SHOULD get cut down to nothing in no-time flat. You're right, I said "Gets tired." Guess what, that's part of what Hit Points really are (See the above post) Simple. Loss of endurance can also be damage to the body. Just because he didn't HIT you squarely doesn't mean he didn't hurt you. Anybody who's pulled a muscle should understand what I'm talking about here. In most situations, you do. If it says the effect acts as though you've "rested for an entire day" you recover hit points from it. Is he even SERIOUS here? Luck doesn't exactly play favorites. Chaotic characters might (key word is might) trust luck more, but randomness is, by its nature, random, and alignment has nothing to do with it. Sure they help. Just nowhere near enough (See the damage dice for molten lava above.) Haven't I explained this enough? I have little problem with the argument that HPs aren't realistic enough for your tastes, they're your tastes after all. Just don't rag on them for not catering to your tastes when they're not designed to at all. This is the House Rules forum, make up your own wound system if you find the one provided doesn't suit your needs. [/QUOTE]
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