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Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Upper_Krust" data-source="post: 239685" data-attributes="member: 326"><p>Hi Toj! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'll deal with the longer posts of Lily and Isawa shortly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Thanks. I think its just applying a little common sense.</p><p></p><p> </p><p></p><p>Hulk in 3rd Ed. terms would have STR 65 (increasing slightly with rage). So thats Hulk doing about 1d6+27 on a punch. Which is hilarious considering Hulk is (approx.) 2200 times stronger than a normal human. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I agree. </p><p></p><p>Especially at high levels bonuses really take over.</p><p></p><p> </p><p></p><p>Absolutely.</p><p></p><p></p><p></p><p>I actually think hit points should represent mass (1 hit point/10 lbs). Never increasing with level.</p><p></p><p>With strength (or constitution) working to reduce damage.</p><p></p><p>eg. Str 14 could reduce damage by +2.</p><p></p><p>Constitution bonus probably adding to hit points.</p><p></p><p>Armour also reducing damage.</p><p></p><p></p><p></p><p>I posted some early solutions here:</p><p></p><p><a href="http://test.cyberstreet.com/showthread.php?s=&threadid=15420&perpage=20&pagenumber=7" target="_blank">http://test.cyberstreet.com/showthread.php?s=&threadid=15420&perpage=20&pagenumber=7</a></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 239685, member: 326"] Hi Toj! :) I'll deal with the longer posts of Lily and Isawa shortly. ;) Thanks. I think its just applying a little common sense. Hulk in 3rd Ed. terms would have STR 65 (increasing slightly with rage). So thats Hulk doing about 1d6+27 on a punch. Which is hilarious considering Hulk is (approx.) 2200 times stronger than a normal human. :D I agree. Especially at high levels bonuses really take over. Absolutely. I actually think hit points should represent mass (1 hit point/10 lbs). Never increasing with level. With strength (or constitution) working to reduce damage. eg. Str 14 could reduce damage by +2. Constitution bonus probably adding to hit points. Armour also reducing damage. I posted some early solutions here: [url]http://test.cyberstreet.com/showthread.php?s=&threadid=15420&perpage=20&pagenumber=7[/url] [/QUOTE]
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