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<blockquote data-quote="Toj" data-source="post: 240059" data-attributes="member: 462"><p>I just read some of your suggestions in the other thread UK. Your first statement:</p><p></p><p>paraphrase: Think of Drizzt vs. Artemis... They never hit eachother.</p><p></p><p>That's exactly how we have always ran our games and we think combat should be! I like games that can mimic movies and books! Having the warrior get hit 15 times with an arrow just doesn't work well with me, no matter how I look at it.</p><p></p><p>We have used our own house rules system for a long time, but I like the way they have changed 3rd edition and I plan on making my own 4th edition, fixing the the things I still don't like. We did this with 2nd edition and it became so different that it was basically our own system. With 3rd edition they have fixed so many of those things that we changed, I am just going to take what they have and go from there with my own rules.</p><p></p><p>The way I see it, lower skilled characters rely on armor a lot more. The more skilled you are, the more armor can come off. Of course some characters, such as Paladins and Knights, always use their armor to an advantage.</p><p></p><p>Not to throw a rock into this debate, but what is your opinion (UK) on the stat that is used to determine "to hit."</p><p></p><p>Back to work...</p></blockquote><p></p>
[QUOTE="Toj, post: 240059, member: 462"] I just read some of your suggestions in the other thread UK. Your first statement: paraphrase: Think of Drizzt vs. Artemis... They never hit eachother. That's exactly how we have always ran our games and we think combat should be! I like games that can mimic movies and books! Having the warrior get hit 15 times with an arrow just doesn't work well with me, no matter how I look at it. We have used our own house rules system for a long time, but I like the way they have changed 3rd edition and I plan on making my own 4th edition, fixing the the things I still don't like. We did this with 2nd edition and it became so different that it was basically our own system. With 3rd edition they have fixed so many of those things that we changed, I am just going to take what they have and go from there with my own rules. The way I see it, lower skilled characters rely on armor a lot more. The more skilled you are, the more armor can come off. Of course some characters, such as Paladins and Knights, always use their armor to an advantage. Not to throw a rock into this debate, but what is your opinion (UK) on the stat that is used to determine "to hit." Back to work... [/QUOTE]
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