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Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Upper_Krust" data-source="post: 240299" data-attributes="member: 326"><p>Hi Lily! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sorry its taken me so long to respond I haven't been able to access the boards for over 24 hours. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p> </p><p></p><p>This is why you end up with a lot of incongruities.</p><p></p><p>ie. Hit points are supposedly representative 'rolling with the attack' (skill); actual physical harm (injury) and luck (among other things). So does that mean a Heal spell repairs your luck!?</p><p></p><p> </p><p></p><p>I totally disagree. </p><p></p><p>We ran some great games with the 1st Ed. Star Wars rules; they give heroes the edge but still retain the threat of defeat.</p><p></p><p></p><p></p><p>Flawed logic. </p><p></p><p>If it was so easy to become a hero - then the term hero itself is devalued.</p><p></p><p>A hero is someone who battles though the odds are against them - not someone who can swan about with relative impunity.</p><p></p><p></p><p></p><p>The greatest fantasy always has its roots in reality - thats how we relate to it. </p><p></p><p>A logical treatment of damage/injury will only ADD to the game, not detract in any way!</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 240299, member: 326"] Hi Lily! :) Sorry its taken me so long to respond I haven't been able to access the boards for over 24 hours. :( This is why you end up with a lot of incongruities. ie. Hit points are supposedly representative 'rolling with the attack' (skill); actual physical harm (injury) and luck (among other things). So does that mean a Heal spell repairs your luck!? I totally disagree. We ran some great games with the 1st Ed. Star Wars rules; they give heroes the edge but still retain the threat of defeat. Flawed logic. If it was so easy to become a hero - then the term hero itself is devalued. A hero is someone who battles though the odds are against them - not someone who can swan about with relative impunity. The greatest fantasy always has its roots in reality - thats how we relate to it. A logical treatment of damage/injury will only ADD to the game, not detract in any way! [/QUOTE]
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