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*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Upper_Krust" data-source="post: 240357" data-attributes="member: 326"><p>Hi Lily! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Okay.</p><p></p><p></p><p></p><p>The only pro hit point argument that you can have is that they are already in use. Changing them will require at best; heavy modification to the Core Rules (if not an entire new edition itself).</p><p></p><p></p><p></p><p>I don't think there is, so I am going to be interested in your arguments! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Utter metagaming! Bad roleplaying!</p><p></p><p>Just imagine in Star Wars:tESB when Luke was injured by the Hoth Wampa. I can just see Han Solo played by your gaming group "F**k him - I'm not going out there its bloody freezing!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> </p><p></p><p>Making for interesting roleplaying perhaps...?</p><p></p><p> </p><p></p><p>The most successful character is the best roleplayer.</p><p></p><p>If that player/character happens to be a 'bad seed' then thats their problem.</p><p></p><p>Firstly their PCs actions will have repurcussions within the campaign world. Secondly prolonged selfish play may alienate them from your roleplaying group.</p><p></p><p>I don't see how either point is relative to the mechanics of the system, hit points or otherwise!?</p><p></p><p></p><p></p><p>I remember we had a character in our group like this, his machinations made everyone into better roleplayers though.</p><p></p><p> </p><p></p><p>You are so clutching at straws here! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Firstly you presuppose the party has let itself be surrounded in a life or death situation, secondly you are painting a very bad picture of the DM.</p><p></p><p>Since we are using Star Wars analogies...</p><p></p><p>Remember in Star Wars:RotJ when the heroes are surrounded by the Ewoks and Han Solo goes for his blaster only to be dissuaded by Luke Skywalker.</p><p></p><p>Again a player in your group is Han Solo: "BLAST EM!". </p><p></p><p>Good DMs response: "Are you sure thats what you want to do?" *explains situation*</p><p>Bad DMs response: "Roll-em!"</p><p></p><p></p><p></p><p>How are they 'playing it smart' by attacking when hopelessly outnumbered!? LOL! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Hit points has absolutely no bearing on 'playing it smart' thats roleplaying!</p><p></p><p>What you are suggesting is that being able to easily squash 50 enemies is somehow smarter!? Thats power gaming, not smart roleplaying!</p><p></p><p> </p><p></p><p>Sweet dreams mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>You have made a number of points; all of which I have proved ineffectual.</p><p></p><p> </p><p></p><p>Surely realism (in and of itself) is a 'one-edged sword!?'</p><p></p><p> </p><p></p><p>Here we are in agreement! It could be something of a rude awakening for jaded players - but a rewarding one in the long run I believe!</p><p></p><p></p><p></p><p>As with any system.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 240357, member: 326"] Hi Lily! :) Okay. The only pro hit point argument that you can have is that they are already in use. Changing them will require at best; heavy modification to the Core Rules (if not an entire new edition itself). I don't think there is, so I am going to be interested in your arguments! :p Utter metagaming! Bad roleplaying! Just imagine in Star Wars:tESB when Luke was injured by the Hoth Wampa. I can just see Han Solo played by your gaming group "F**k him - I'm not going out there its bloody freezing!" :D Making for interesting roleplaying perhaps...? The most successful character is the best roleplayer. If that player/character happens to be a 'bad seed' then thats their problem. Firstly their PCs actions will have repurcussions within the campaign world. Secondly prolonged selfish play may alienate them from your roleplaying group. I don't see how either point is relative to the mechanics of the system, hit points or otherwise!? I remember we had a character in our group like this, his machinations made everyone into better roleplayers though. You are so clutching at straws here! :D Firstly you presuppose the party has let itself be surrounded in a life or death situation, secondly you are painting a very bad picture of the DM. Since we are using Star Wars analogies... Remember in Star Wars:RotJ when the heroes are surrounded by the Ewoks and Han Solo goes for his blaster only to be dissuaded by Luke Skywalker. Again a player in your group is Han Solo: "BLAST EM!". Good DMs response: "Are you sure thats what you want to do?" *explains situation* Bad DMs response: "Roll-em!" How are they 'playing it smart' by attacking when hopelessly outnumbered!? LOL! :D Hit points has absolutely no bearing on 'playing it smart' thats roleplaying! What you are suggesting is that being able to easily squash 50 enemies is somehow smarter!? Thats power gaming, not smart roleplaying! Sweet dreams mate! ;) You have made a number of points; all of which I have proved ineffectual. Surely realism (in and of itself) is a 'one-edged sword!?' Here we are in agreement! It could be something of a rude awakening for jaded players - but a rewarding one in the long run I believe! As with any system. [/QUOTE]
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