Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lily Inverse" data-source="post: 240399" data-attributes="member: 4594"><p>I'm going to say something right now UK: My arguments aren't any longer directed at YOU, just the general population of idiot DMs which seems to exist. ;D They're the ones who need to hear about these things, because they're the ones who manage to chop off their own heads with "realism"</p><p></p><p> Seen it. However, something like this would invariably be followed up by "Why don't you do it, Chewie? You've got thick fur." Metagaming? Yes. If your group metagames, you should strongly consider sticking with the HP system.</p><p></p><p></p><p>No, it's the entire group's problem, and one not easily solved if the players are all friends. To say anything else is to ignore the way many players become attached to their characters.</p><p></p><p></p><p>Both are relevant because they can change the way a group normally handles things. People who normally get along well and work together suddenly become desperate, belligerent, and uncooperative with each other, when the situation has changed to make it more logical to work together better. </p><p></p><p></p><p>Pressure does strange things to people. Your mileage may vary, but I have seen this very issue cause <strong>major</strong> headaches and even tear apart a rather close-knit gaming crew of mine.</p><p></p><p>I'd like to repeat. Your mileage may vary.</p><p></p><p></p><p></p><p>Actually, I was intending to put one PLAYER in a very bad light. This happened a few weeks ago in a one-shot game (and nobody was actually playing seriously, so survival wasn't a big point.)</p><p></p><p>The damn ranger decided that he wasn't going to put down his corrosive bow and instead fired a shot into the crowd. EVERYBODY tried to reason him out of it, in and out of game, but the player had come to that decision and wasn't going to change it.</p><p></p><p>One, Mr. Corrosive Bow went down in the first round, as well he should have, drawing the most fire. Everybody else lost a fair number of hit points, but we were still kicking because of the system in use. It took a lot of tactics involving taking advantage of everything we could, including the long reload time on crossbows, but we managed to get out of the situation without another loss, although there was only one party member actually STANDING at the end of it. Sounds heroic to me, and something that isn't possible when you're playing for utter realism.</p><p></p><p>Essentially it was like this</p><p>Good DMs response: "Are you sure thats what you want to do?" *explains situation*</p><p>Bad <strong>player's</strong>response: "Roll-em!"</p><p>Everybody else: *Explains situation again*</p><p>Bad player's response: "ROLL-EM!"</p><p></p><p>I don't think the entire party deserves to die because one person insists on being an utter idiot. But *realistically* that's what would happen.</p><p></p><p></p><p></p><p>Risky to take on complete faith. If your players don't agree with you, you don't have any players for long.</p><p></p><p>I guess it's something that you should probably discuss more with your players than with us here. I prefer to use the VP and WP Star Wars D20 system because I don't run games like they're reality, I run them like a movie (or an anime series). For that, a more realistic way of tracking damage simply detracts from the atmosphere. </p><p></p><p>Also note one thing about the Star Wars system that wasn't mentioned before: A critical hit doesn't do extra damage, it deals damage directly to Wound Points (So criticalling with a Lightsaber is a pretty much one-hit kill, what with the lightsaber doing 3d8 + Xd8 damage, where X is equal to a class feature for Jedi.)</p></blockquote><p></p>
[QUOTE="Lily Inverse, post: 240399, member: 4594"] I'm going to say something right now UK: My arguments aren't any longer directed at YOU, just the general population of idiot DMs which seems to exist. ;D They're the ones who need to hear about these things, because they're the ones who manage to chop off their own heads with "realism" Seen it. However, something like this would invariably be followed up by "Why don't you do it, Chewie? You've got thick fur." Metagaming? Yes. If your group metagames, you should strongly consider sticking with the HP system. No, it's the entire group's problem, and one not easily solved if the players are all friends. To say anything else is to ignore the way many players become attached to their characters. Both are relevant because they can change the way a group normally handles things. People who normally get along well and work together suddenly become desperate, belligerent, and uncooperative with each other, when the situation has changed to make it more logical to work together better. Pressure does strange things to people. Your mileage may vary, but I have seen this very issue cause [b]major[/b] headaches and even tear apart a rather close-knit gaming crew of mine. I'd like to repeat. Your mileage may vary. Actually, I was intending to put one PLAYER in a very bad light. This happened a few weeks ago in a one-shot game (and nobody was actually playing seriously, so survival wasn't a big point.) The damn ranger decided that he wasn't going to put down his corrosive bow and instead fired a shot into the crowd. EVERYBODY tried to reason him out of it, in and out of game, but the player had come to that decision and wasn't going to change it. One, Mr. Corrosive Bow went down in the first round, as well he should have, drawing the most fire. Everybody else lost a fair number of hit points, but we were still kicking because of the system in use. It took a lot of tactics involving taking advantage of everything we could, including the long reload time on crossbows, but we managed to get out of the situation without another loss, although there was only one party member actually STANDING at the end of it. Sounds heroic to me, and something that isn't possible when you're playing for utter realism. Essentially it was like this Good DMs response: "Are you sure thats what you want to do?" *explains situation* Bad [b]player's[/b]response: "Roll-em!" Everybody else: *Explains situation again* Bad player's response: "ROLL-EM!" I don't think the entire party deserves to die because one person insists on being an utter idiot. But *realistically* that's what would happen. Risky to take on complete faith. If your players don't agree with you, you don't have any players for long. I guess it's something that you should probably discuss more with your players than with us here. I prefer to use the VP and WP Star Wars D20 system because I don't run games like they're reality, I run them like a movie (or an anime series). For that, a more realistic way of tracking damage simply detracts from the atmosphere. Also note one thing about the Star Wars system that wasn't mentioned before: A critical hit doesn't do extra damage, it deals damage directly to Wound Points (So criticalling with a Lightsaber is a pretty much one-hit kill, what with the lightsaber doing 3d8 + Xd8 damage, where X is equal to a class feature for Jedi.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
Top