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*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Upper_Krust" data-source="post: 240462" data-attributes="member: 326"><p>Hi Lily mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Thats okay Lily we are all friends here! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I will challenge your arguments, but I would never make any personal attacks.</p><p></p><p> </p><p></p><p>As opposed to Hans futuristic material cold weather gear.</p><p></p><p> </p><p></p><p>No. Metagaming would be if players knew Chewies fur gave him Cold Resistance 8 while Hans Clothing only gave him Cold Resistance 6.</p><p></p><p></p><p></p><p>Metagaming (players thinking with regards game mechanics) is never a good thing and its generally inherant in the system. A logical system would not have any metagaming since all aspects would be 'realistic' anyway.</p><p></p><p></p><p></p><p>Selfish characters or players should not be advocated within a group if it will lead to problems. Groups should stop these problems before they advance.</p><p></p><p>Once again I reiterate this has absolutely nothing to do with game mechanics!</p><p></p><p> </p><p></p><p>I don't see what you are basing these grand statements on!?</p><p></p><p>Problems within the group are nothing whatsoever to do with the RPG you are playing!</p><p></p><p></p><p></p><p>I agree it can. But its nothing to do with gaming mechanics. To suggest such is churlish.</p><p></p><p></p><p></p><p>Turn him in to the authorities. Obviously the character (player?) only had his own interests at heart and should be punished. No reason the rest of the group should suffer because of one stupid player. Hopefully they will learn next time.</p><p></p><p></p><p></p><p>Again this has ABSOLUTELY NOTHING to do with the mechanics!</p><p></p><p>Either the group of antagonists surrounding the PCs represents a superior force or it doesn't! Individual mechanics are irrelevant!!!</p><p></p><p></p><p></p><p>You are imagining giants when there are only windmills.</p><p></p><p>I fail to see how introducing logical game mechanics will lead to player revolt - as you suggest.</p><p></p><p> </p><p></p><p>Actually it would enhance the experience. Read Toj' previous post about movies/novels etc. </p><p></p><p></p><p></p><p>Its an interesting variant system but I don't see that solving the perceived problems.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 240462, member: 326"] Hi Lily mate! :) Thats okay Lily we are all friends here! :) I will challenge your arguments, but I would never make any personal attacks. As opposed to Hans futuristic material cold weather gear. No. Metagaming would be if players knew Chewies fur gave him Cold Resistance 8 while Hans Clothing only gave him Cold Resistance 6. Metagaming (players thinking with regards game mechanics) is never a good thing and its generally inherant in the system. A logical system would not have any metagaming since all aspects would be 'realistic' anyway. Selfish characters or players should not be advocated within a group if it will lead to problems. Groups should stop these problems before they advance. Once again I reiterate this has absolutely nothing to do with game mechanics! I don't see what you are basing these grand statements on!? Problems within the group are nothing whatsoever to do with the RPG you are playing! I agree it can. But its nothing to do with gaming mechanics. To suggest such is churlish. Turn him in to the authorities. Obviously the character (player?) only had his own interests at heart and should be punished. No reason the rest of the group should suffer because of one stupid player. Hopefully they will learn next time. Again this has ABSOLUTELY NOTHING to do with the mechanics! Either the group of antagonists surrounding the PCs represents a superior force or it doesn't! Individual mechanics are irrelevant!!! You are imagining giants when there are only windmills. I fail to see how introducing logical game mechanics will lead to player revolt - as you suggest. Actually it would enhance the experience. Read Toj' previous post about movies/novels etc. Its an interesting variant system but I don't see that solving the perceived problems. [/QUOTE]
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