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General Tabletop Discussion
*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Lily Inverse" data-source="post: 240490" data-attributes="member: 4594"><p>This is where we differ. Different types of mechanics can make different forces superior, and can <strong>change the odds of surviving an encounter with superior forces.</strong></p><p></p><p>In a realistic fight, five surprised people vs fifty with prepared actions do not survive. Ever. Not that I've heard of, anyway. But that doesn't make for a very good story, now does it?</p><p></p><p></p><p></p><p>It's not introducing logical mechanics, it's intoducing disliked mechanics. If your group agrees that you like the realistic mechanics, no problems. If they don't, it IS a problem, logical or not.</p><p></p><p>Also, if you're running it like an anime, realism has <strong>nothing</strong> to do with the atmosphere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Trust me on this one.</p><p></p><p></p><p>Okay, joking aside, the rather serious alternative of VP and WP vs HP. I'll list off the advantages of both:</p><p></p><p>HP:</p><p></p><p>1)Simple</p><p>2)Quick</p><p></p><p>VP/WP</p><p></p><p>1)Simple</p><p>2)Quick</p><p>3)Forces tactical thinking. Any hit really COULD be your last.</p><p>4)Introduces possibilities for a point-based magic system based on the Force mechanics from SW D20.</p><p></p><p>BTW, these aren't variant rules for Star Wars.</p></blockquote><p></p>
[QUOTE="Lily Inverse, post: 240490, member: 4594"] This is where we differ. Different types of mechanics can make different forces superior, and can [b]change the odds of surviving an encounter with superior forces.[/b] In a realistic fight, five surprised people vs fifty with prepared actions do not survive. Ever. Not that I've heard of, anyway. But that doesn't make for a very good story, now does it? It's not introducing logical mechanics, it's intoducing disliked mechanics. If your group agrees that you like the realistic mechanics, no problems. If they don't, it IS a problem, logical or not. Also, if you're running it like an anime, realism has [b]nothing[/b] to do with the atmosphere. :p Trust me on this one. Okay, joking aside, the rather serious alternative of VP and WP vs HP. I'll list off the advantages of both: HP: 1)Simple 2)Quick VP/WP 1)Simple 2)Quick 3)Forces tactical thinking. Any hit really COULD be your last. 4)Introduces possibilities for a point-based magic system based on the Force mechanics from SW D20. BTW, these aren't variant rules for Star Wars. [/QUOTE]
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